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Hello everyone!

I’m very glad to announce that Tsar Project is now officially  in production!

The next Tsar Update Bruno will lay more details in every department’s work, but for now I’ll give you a shot from the studio and some information on my work:

Josifka & Adaboria

In the background our beautiful 64sq ft pinning board, full of references and WIPs, including beta versions of the game’s map, sound design equalization and chord maps, plot drafts and else. It is a greatly useful feature for a creative studio, indeed.

Those in the foreground are little models I’ve done recently of two types of guards we’ll have in the Kremlin, they’re made of platicine, and still WIP, but are already useful in finding the right angle for their sprites.

Behind them you can (NOT) see three models of our protagonist, in whom my work is focused now, primarily in doing his basic movements animations and sprites.

Last but not least there is the Tsar Project logo!!! We have decided to use the same principle of the studio’s visual ID in our in development projects, so the typography is the same Cedilha Script and the logo in a brush stroke monogram of Tsar (actually, Царь).

Type to you later, and have a nice week!

3!!!

Yesterday was Aduge’s 3rd birthday!!!

Young! For all of you that wants to understand better what the hell is a sound designer, we found an interesting text - but portuguese only… (Portugal portuguese, btw).

We will start a brief-post-serie about what Tsar sounds will be and from where all this idea came from.
To begin with listen to Peter and the Wolf from Prokofiev (with a bonus: this version has Bowie as narrator!). It’s a composition written in 1936 at Soviet Union in which each character is represented by an instrument. More info at wikipedia, an interesting reading.

And what about Tsar? Yeah, this idea was our starting point, mix it with the game’s conceptualization and in the end each character will be represented by a different instrument!
Wtf? How can this happen?
Stay tuned, more sound updates soon!


Presenting: the protagonist!


We are proud to finally present to all our readers the protagonist of Tsar Project.


These last months we were hard at work on his personality, backstory and design to create an unforgettable and unique character that represents the deep experience we wish to create with this game. And what character would be better on a stealth game than a powerful ninja?



Shadow Crow, the deadly shadow. From the secret valleys in the heart of China, his motives to be in Moscow are completely mysterious.  Is he under the command of a powerful noble? Is he on a personal vendetta, nurtured by sleepless nights? His figure is pale and stealthy, his movements are deadly. Shadow is armed with nigh-infinite shurikens, a kusari-gama cursed by 9001 demons from the 6 Shintoist hells and sharp iron claws forged by the steel wielded by his dead enemies.


As the game progresses we will discover together what obscure secrets motivates Shadow to plunge into the cold night of Moscow, and the scars left by his painful and irredeemable past. No one can stop him, his power is maximum. The Tsar Project is the greatest opportunity to become the greatest of ninjas!


So, working a lot?
Here is a mess, all week long, and even in weekends, do you believe?
Oh, sure, it’s worth the pain. The results are so great lately, makes me very happy!
Uh… Yes, yes, I’m kinda different indeed. Have been planing this for a while, make some changes.
Srsly? Nice that you’ve liked! It was hard to choose, you see? But ended up being a good deal to wait, right?
How have I done? Eh, another day I’ll tell you, it’s a little  complicated, all this choosing-colors stuff.
Yes! I went through making all the project before, it’s awesome!
And else? Nice, all right, we appeared in some neat blogs these days, and are due to end one more big step in the works.
Yes, time goes by! Soon it will be three years…
Remember the last time we’ve talked? I had just moved…
Right! Show up there some day, then I tell you all about the colors and else!
Sure, we can have an espresso, then!


Semblante posted on Play This Thing!

Even though our priority is the Tsar Project, we didn’t left Semblante behind. We’re sitll working on it to improve the gameplay and sharpen the game concept, looking forward to achieve a more complet experience on what’s been proposed for the game.
We just got extra motivation! =)

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