Hey everyone! Time for a bit of report on our whereabouts! Here come some busy weeks!
We’re continuously working on Qasir al-Wasat translations and updates, the portuguese version is around 70% of it’s first draft! On separate threads, our localization collaborators around the world are doing their magic bringing the game to many many different languages! This release, when it arrives, we’ll be truly special!
Qasir has been reviewed and spotted by some neat sites by now, and we’re extremely happy with the reception! We’ve been seen in RockPaperShotgun and beyond, in Poland, Italy, Portugal and even here, in our native Brazil, at Gamesfoda and ArenaIG! This is just the begining, and we expect to see the game gain more traction as the Goeatian word is passed on!!
Speaking of traction, festival season is nigh!!! We’ll be at some of them and hope to meet y’all there!
This is a quick schedule of our trips:
INDIECADE – Culver City, California
also: our Guys and Gal will arrive in Culver one day earlier, and stay in California for a few days, this should make it easier to meet everyone!
BGS – BRASIL GAME SHOW – São Paulo
SB-GAMES – Brasilia
BIG Festival – São Paulo
If you want to meet us please reach us on twitter @aduge! Or talk directly with @maperns and @vermonde!
Qasir al-Wasat was nominated for Game of the Year at Brasil Game Show! =)
In other news, beyond the fact we are preparing ourselves for the IndieCade trip, we already began the localization of Qasir to portuguese.
Welcome back dear readers. Today we bring another great news.
After 16 long months of hard work and much hardships, Qasir al-Wasat is finally ready for release. It took us a long time, much longer than what we expected, but it is here! Qasir al-Wasat will be offically released August 31st 2012! We thank everyone who pre-ordered for your support and patience. For those who didn’t, there is still time to pre-order the game with the promotional price of $7.49.
So, next weekend, get ready to explore the wondrous palace of Qasir al-Wasat and unearth its mysteries! Hope you all enjoy it!
Exciting times are coming. We are very proud to announce that Qasir al-Wasat is days away from being released. From the production room we can say that the game is finished, and the team is currently in full debug mode. We will be announcing the release date very soon.
And if you want to be sure not to miss this release, or any other important news here from the studio, put your e-mail in this little form (or use the form on the blog’s sidebar), and we’ll send them right into your inbox.
This e-mail list will be the first place were we will announce the important stuff, such as our games release and the start of new projects. It will be exclusively for the big news, though, so we promise not to fill your inbox. If you like to see the details of the games development, you will find those here on the blog. (Use the RSS feed to receive the blog’s updates in your reader or in your inbox).
So make sure to put your e-mail in the list, and see you very, very soon.
Hello everyone. We just updated the public (and the pre-order) demo of Qasir al-Wasat. This update carries major improvements on performance and some new content and tweaks. As we approach the release of the game, most bugs are being squashed and solved so the current demo is considerably more polished than the previous one we released. You can check it out by visiting the game’s official website.
There are some major issues we need to solve in order to consider the game finished, so we are focusing our full attention to those in order to have the game ready ASAP. Expect some good news on the upcoming weeks. See you soon!
You asked for it, now here it is!
Get the Free Demo now at qasir.adugestudio.com/store