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Hello again. So, if you were wondering what’s the fuzz about we changing layouts, our questionable header and we announcing the release of the final version of Mnemons in a long time (even though we left it as an incomplete demo), well, is the answer:

It’s a new project. You may be able to recognize a pattern in our naming for projects, this is Qasir Project, there is a Tsar Project. If you did make the connection you’re in the right trail: this game is basically a prologue for the Tsar Project. In the same way the Tsar Project is driven by the concepts of Aloneness and Patience it’s prologue deals with Gambit. With this in mind one can expect a game based in exchanges, high risks for high rewards.

As for the setting in this chapter we are aiming more on fantasy than on historical fiction, which has a central role in the Tsar Project. Some real world places and persons will be mentioned, but more in a tangential way. For instance instead of the Golden Palace of the Moscow Kremlin this time the story will unveil in Qasir al-Hayr fiy al-Wasat, a fictional palace that may, or may not, be located near the ancient city of Palmyra on 12th century Syria.

And this is it, expect more news and production updates soon. Happy easter, everyone!

Ok, if we believe there is something important everybody in and around the game industry should be doing is watching Extra Credits. The ever inspiring presentations written by James Portnow, presented by Daniel Floyd and rendered by Allison Theus are one of the most competent and noble effort to push the bounds of games as a media we have seen, both to prove it’s qualities and to clarify it’s flaws. Watching Extra Credits shows us a brighter future for games, and we are glad for that. But most important, Allison, Daniel and James have the bravery to stand out for what they (and we) believe is true, fair and important for this incredible media.

While you three stand out there, boldly conceiving the next episodes, preparing for storms after pointing the worst flaws we as industry and public do and what we could be doing for a better future, while you are there, know you have our love, respect and gratitude.

The Adugans



Hey everyone!
This is the result of our Global Game Jam 48 hour effort: Mnemons! This year’s GGJ theme was Extinction.

Mnemons is a top-down 2 player co-op game taking place in a childish memoryscape. Players controls toys that must retrieve important objects from the memoryscape in order to avoid the complete extinction of that memory.

The players are, however, suffering from a condition similar to neurological extinction, where two identical, symmetrical, inputs makes them inoperable or inefficient.

You can download the game at it’s Global Game Jam page

and let’s get ready for an amazing year! =D

3!!!

Yesterday was Aduge’s 3rd birthday!!!

After a long era of post starve, we have fresh news that just came out of the oven! And smells like cherry!
We are eager to say that Aduge is now an official supporter of N Design 2010, the National Conference of Design Students from Brazil, which will happen from 11 to 18 july in Curitiba, Paraná.

N Design is an event that brings together design students from all over Brazil to discuss topics related to design, generally speaking. This year the event’s theme will be “Immersion”, proposing to have more in depth discussions as well as the participants enjoyment of the event, caring about the continuity of the activities after it. The main activity format will be the “Divings”, workshops from students for students about something related to design (or not).

You may ask yourself what does it have to do with us, huh? We’re doing some interesting things for this event. It’s a very special package filled with:

· The MegaDiving, that is a series of divings with the theme “game developing”. It’ll be five days with activities about concepting, game design, graphics, audio and project management focused on small team game development. Our intention is to spread the indie word, looking forward to stimulate people to take part of the indie movement.

· An exposition about Art Games on which we’ll expose ten games that can convey the concept of games as an art form, so that more people can get to know about it. We had not yet decided what games will be there, but we’ll have a post about it later on.

· The organization of a gaming space on the Event’s Living Center. Thanks to the coordinator of the Positivo University’s Game Course, Rafael Dubiela, who is also assisting 4 adugans with their graduation projects and helping us make the exposition possible.

· Run the project management system of the event. This item may seem kindda funny and needs a further explanation. Two adugans (Ingrid and Marcel) and Florzinha (which helped Aduge on the Global Game Jam) joined CONDe (N Design Organization Committee) to manage the N 2010 project. They became part of CONDe family, ended up proposing the exposition and the MegaDiving, to then make this support formal so that all of Aduge’s effort towards N could be grouped in one place. Apparently with only an indirect link with a game developer, Project Management is a well esteemed area of Marcel, one of Aduge’s business differentiation and a subject that we put a lot of effort on our graduation.

We at Aduge are very pleased with the opportunities that are arousing through N Design! If you are a Brazilian design student don’t miss this event! (and if you are not, you should consider tenderly visiting us for this nice conference =)

If you want to know more about N Design, access ndesign.org.br (portuguese only).

More info about our work coming soon!

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