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Let’s all try not to get killed by invisible creatures this year, shall we?

<3 love,

the aduge team

This year Brazil will host it’s first international independent games festival, BIG. It is shaping up to be a great, well organized event, and we’re thrilled with expectations! The festival will comprise of one month worth of exhibitions at an acclaimed audio-visual art museum, a much anticipated business forum, keynotes and panels with renowned guests and, of course, a prize ceremony!

Also, we are very happy to announce that Qasir al-Wasat is among its finalists, announced just last week. Our dear game was nominated for two prizes: Brazil Breakthrough, a category dedicated to emerging brazilian developers like us, and Best Narrative in the international section.

The complete list of finalists counts 19 great games, from 10 different countries! BIG will award 6 prizes – one for each categories – and you can check the complete list in our fellow Collective blog SuperBRbros [portuguese only]!

All the best!

Hey everyone! Time for a bit of report on our whereabouts! Here come some busy weeks!

We’re continuously working on Qasir al-Wasat translations and updates, the portuguese version is around 70% of it’s first draft! On separate threads, our localization collaborators around the world are doing their magic bringing the game to many many different languages! This release, when it arrives, we’ll be truly special!

Qasir has been reviewed and spotted by some neat sites by now, and we’re extremely happy with the reception! We’ve been seen in RockPaperShotgun and beyond, in Poland, Italy, Portugal and even here, in our native Brazil, at Gamesfoda and ArenaIG! This is just the begining, and we expect to see the game gain more traction as the Goeatian word is passed on!!

Speaking of traction, festival season is nigh!!! We’ll be at some of them and hope to meet y’all there!


This is a quick schedule of our trips:

INDIECADE – Culver City, California
4-8 October

also: our Guys and Gal will arrive  in Culver one day earlier, and stay in California for a few days, this should make it easier to meet everyone!

11-14 October

SB-GAMES – Brasilia
2-4 November

BIG Festival – São Paulo
28-29 November

If you want to meet us please reach us on twitter @aduge! Or talk directly with @maperns and @vermonde!


Qasir al-Wasat was nominated for Game of the Year at Brasil Game Show! =)

In other news, beyond the fact we are preparing ourselves for the IndieCade trip, we already began the localization of Qasir to portuguese.

Welcome back dear readers!

Today is a special day. Today, August 31st marks the release date of Qasir al-Wasat. After 16 months of hard work, the game is finally complete (or so we convinced ourselves to believe). Qasir is available at our website

If you like the game and want to see it on Steam you can also upvote it at our Steam GreenLight page

Enjoy it, and happy gaming. We hope you enjoy your experience with Qasir al-Wasat, as much we enjoyed the experience of creating it. See you soon!

PS: For those who bought the game at Desura: we are waiting the approval of their system that should happen in the next few days.

Welcome back dear readers. Today we bring another great news.

After 16 long months of hard work and much hardships, Qasir al-Wasat is finally ready for release. It took us a long time, much longer than what we expected, but it is here! Qasir al-Wasat will be offically released August 31st 2012! We thank everyone who pre-ordered for your support and patience. For those who didn’t, there is still time to pre-order the game with the promotional price of $7.49.

So, next weekend, get ready to explore the wondrous palace of Qasir al-Wasat and unearth its mysteries! Hope you all enjoy it!

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