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After 11 months working on Tsar Project we are finally “ending” the pre-production stage. The pre-production was all about a discovery process, mostly the first opening of a double diamond process,  that in a way validates the early concept stages.

What must mark the beginning of production is a stage where we do not have any kind of uncertainties or doubts and can work on a “final” version of the software, without getting around different ways of doing things and without any big scope or feature changes.

The Production Planning we discussed the answers to questions that our testing and experimenting didn’t solve 100% and even the ones that testing and experimenting themselves had raised. The end result of our planning was excellent. More details… on the next chapters!

By the way, the one posting is Marcel Pace, executive producer of Tsar Project. (I rarely post here… You know, sound, music, project managing and process managing… kinda busy here, hehe! ;) )

2 Comments on “ Tsar Planning”

  1. Tesla 2010.02.27 11h18

    legal, eu nao conhecia o 2d^2. Aguardo entao mais coisas interessantes.
    Já pensaram em oferecer o projeto à Steam? Tenho comprado alguns jogos deles, inclusive indies.
    Abrats.

  2. billy 2010.02.27 11h18

    espero avidamente pelo beta testing no mac! ;) abração, billy

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