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Hello Everyone!

We have really big news today: Qasir Al-Wasat is finally on pre-order!

Soon you can grab your copy at qasir.adugestudio.com, with a 25% discount off the final price, and receive a demo! (By the way many thanks to Cesar Schrega for being awesome and helping us designing the site!)

It’s been a long time since our last official update, and as you can already imagine, we’ve come a long, long way. Everything just looks, and sound, and feels so different, you could say we are working on a distinct game. As you’ve probably noticed from the video, the art direction was remodeled to resemble the stunning Persian Miniatures from the 15th century. I’m sure Maperns will develop this topic in details in a future post. <pressure>

In the sound realm, a new ambiance was added to the internal rooms. This, added to the fact we’ve been putting a lot of emphasis on investigation and puzzles, has refined the atmosphere of the game to a whole new level. The Artificial Intelligence of the guards was improved, the Palace has some new inhabitants (a new kind of guard and a new kind of civilian), and we’ve also implemented a huge list of “those little details that make all the difference”, including some (secret) new areas. And last but not least, the game now has a gorgeous menu and map! (hurray!)

In the near future, expect us to release a new video, and believe me, it will be just amazing!

See you soon!



Hey everyone!
This is the result of our Global Game Jam 48 hour effort: Mnemons! This year’s GGJ theme was Extinction.

Mnemons is a top-down 2 player co-op game taking place in a childish memoryscape. Players controls toys that must retrieve important objects from the memoryscape in order to avoid the complete extinction of that memory.

The players are, however, suffering from a condition similar to neurological extinction, where two identical, symmetrical, inputs makes them inoperable or inefficient.

You can download the game at it’s Global Game Jam page

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