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	<title>GhostBoard &#187; Semblante</title>
	<atom:link href="http://www.adugestudio.com/blog/lang/en-us/tag/semblante/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.adugestudio.com/blog</link>
	<description>Aduge Studio&#039;s official weblog.</description>
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		<title>Semblante 3.0!</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/02/25/semblante-3-0</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/02/25/semblante-3-0#comments</comments>
		<pubDate>Fri, 25 Feb 2011 20:01:21 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Creative Independence ]]></category>
		<category><![CDATA[Efficiency ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[jogo]]></category>
		<category><![CDATA[jogos indie]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=944</guid>
		<description><![CDATA[Here it is. This is the final version of Semblante, dubbed Semblante 3.0 or Anniversary Edition, since we wanted to release it at the eve of Global Game Jam 2011. Unfortunately we missed the deadline by a matter of hours (really) and decided to release this version of Semblante only after our work with Mnemons [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/Semblante-2011-02-25-16-50-31-39.png"><img class="aligncenter size-full wp-image-958" title="Semblante 2011-02-25 16-50-31-39" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/Semblante-2011-02-25-16-50-31-39.png" alt="" width="640" height="400" /></a></p>
<p>Here it is. This is the final version of Semblante, dubbed Semblante 3.0 or Anniversary Edition, since we wanted to release it at the eve of Global Game Jam 2011. Unfortunately we missed the deadline by a matter of hours (really) and decided to release this version of Semblante only after our work with Mnemons was done (and the SXSW contest tight deadline was clear).</p>
<p>What has changed? Well, basically everything. We put a good 3 weeks of work on this particular version of Semblante (before it, both 1.0 and 2.0 were 48h efforts). This means that the game is bigger and more polished all around, with navigable menus, volume control and some other stuff we usually take for granted like checkpoints and a pause screen. Also, we put a distinct personality in each of the game&#8217;s shadows (and their own proper puzzle to retrieve them), revamped the game&#8217;s graphics (especially Jung&#8217;s animations) and redesigned the game&#8217;s sound effects and music (courtesy of our friend <a href="http://www.sonicvalley.com/hermann/">Hermann Rauth</a>). We&#8217;re also able to finally put the game&#8217;s original script to good use, putting some contextual, albeit obscure, text integrated within the game&#8217;s backgrounds.</p>
<p>You can download Semblante 3.0 for free <a href="http://www.adugestudio.com/games/Semblante/SemblanteInstaller.exe">here</a> or at the <a href="http://www.adugestudio.com/blog/semblante">game&#8217;s page</a>.</p>
<p>EDIT (18:30 BRT): The file available for download was corrupted. It should be fixed now.</p>

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			<wfw:commentRss>http://www.adugestudio.com/blog/lang/en-us/2011/02/25/semblante-3-0/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>IndieDB and other news </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/02/24/indiedb</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/02/24/indiedb#comments</comments>
		<pubDate>Thu, 24 Feb 2011 14:02:03 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Mnemons]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Efficiency ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[indiedb]]></category>
		<category><![CDATA[jogos indie]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=913</guid>
		<description><![CDATA[Just a quick update: we are officially listed on IndieDB which is probably the best game database for indie games on the web today. Also both Mnemons and Semblante have their own pages. In other news, we are wrapping things up here and both Mnemons and Semblante will have their final (for now) builds. We [...]]]></description>
			<content:encoded><![CDATA[<p><span lang="en-us">Just a quick update: we are officially listed on <a href="http://www.indiedb.com/company/aduge">IndieDB</a> which is probably the best game database for indie games on the web today. Also both <a href="http://www.indiedb.com/games/mnemons/">Mnemons</a> and <a href="http://www.indiedb.com/games/semblante">Semblante</a> have their own pages.</span></p>
<p><span lang="en-us">In other news, we are wrapping things up here and both Mnemons and Semblante will have their final (for now) builds. We are preparing a series of posts for both games, detailing aspects of their brief development (both were developed in a 3 week time-frame). Expect the final builds to be released by the end of the week and the posts following soon thereafter.</span></p>


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		<slash:comments>0</slash:comments>
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		<title>To the Global Game Jam </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/01/25/toggj</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/01/25/toggj#comments</comments>
		<pubDate>Tue, 25 Jan 2011 17:51:51 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[construct]]></category>
		<category><![CDATA[Global Game Jam]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=824</guid>
		<description><![CDATA[Hello again! January is turning out to be a busy month for us adugans. We began this month full throttle preparing the release of Semblante (Anniversary Edition) which is the definitive version of Semblante (we promise). Also, last Saturday we made a workshop at PUC-PR at a warm up event for the Global Game Jam [...]]]></description>
			<content:encoded><![CDATA[<p><span lang="en-us">Hello again! January is turning out to be a busy month for us adugans. We began this month full throttle preparing the release of Semblante (Anniversary Edition) which is the definitive version of Semblante (we promise).</span></p>
<p><span lang="en-us">Also, last Saturday we made a workshop at PUC-PR at a <a href="http://www.ggjcwb.com/2011/01/aquecimento/">warm up event</a> for the <a href="http://globalgamejam.org">Global Game Jam 2011</a>. We showcased the <a href="http://www.scirra.com/">Scirra Construct</a> game creator, teaching the basics of how to create quick prototypes and games. We believe that Construct is an ideal software for events like Global Game Jam due to it&#8217;s ease of use and the speed in which anyone can build a solid prototype.</span></p>
<p><span lang="en-us">Well, next Friday it is the Global Game Jam 2011. Aduge will be present at <a href="http://globalgamejam.org/sites/2011/pucpr">PUC-PR Jam Site</a> (one of the biggest in the world!) and by next week expect tons of good news from us.</span></p>
<p><span lang="en-us">See you soon.</span></p>



<p><span lang="en-us"><br />
</span></p>
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		<item>
		<title>Semblante 2.1</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/12/04/semblante-2-1</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/12/04/semblante-2-1#comments</comments>
		<pubDate>Sat, 04 Dec 2010 16:02:23 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[download]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=757</guid>
		<description><![CDATA[Here it is, a quick update to Semblante (now on v2.1): * Fixed two boring bugs involving Shadow fusion * Level Design tweaks (now it should be more forgiving) * Removed Jung&#8217;s anticipation while jumping. The new version can be downloaded here.]]></description>
			<content:encoded><![CDATA[<p><span lang="en-us">Here it is, a quick update to Semblante (now on v2.1):</span></p>
<p><span lang="en-us">* Fixed two boring bugs involving Shadow fusion</span></p>
<p><span lang="en-us">* Level Design tweaks (now it should be more forgiving)</span></p>
<p><span lang="en-us">* Removed Jung&#8217;s anticipation while jumping.</span></p>
<p><span lang="en-us">The new version can be downloaded <a href="http://adugestudio.com/semblante/semblante.exe">here</a>.</span></p>






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		<item>
		<title>New Version Coming Soon </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/11/22/comingsoon</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/11/22/comingsoon#comments</comments>
		<pubDate>Mon, 22 Nov 2010 18:50:51 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[indie games]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=750</guid>
		<description><![CDATA[Just to update you guys on what we are up to lately: there will be a new Semblante version coming soon. December 2nd to be more precise. See you soon. EDIT: Ops. Looks like we will miss the deadline because of some health problems (and some pendent graduation project errands). New version should be uploaded [...]]]></description>
			<content:encoded><![CDATA[<p><span lang="en-us">Just to update you guys on what we are up to lately: there will be a new Semblante version coming soon. December 2nd to be more precise. See you soon.</span></p>
<p><span lang="en-us">EDIT: Ops. Looks like we will miss the deadline because of some health problems (and some pendent graduation project errands). New version should be uploaded tomorrow (December 3rd).<br />
</span></p>


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		<slash:comments>1</slash:comments>
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		<item>
		<title> Back from SBGames and other news</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/11/14/lang_pt-brde-volta-do-sbgames-e-outras-novidadeslang_pt-br-lang_en-usback-from-sbgames-and-other-newslang_en-us</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/11/14/lang_pt-brde-volta-do-sbgames-e-outras-novidadeslang_pt-br-lang_en-usback-from-sbgames-and-other-newslang_en-us#comments</comments>
		<pubDate>Sun, 14 Nov 2010 15:27:25 +0000</pubDate>
		<dc:creator>Ingrid Skare</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[best game design]]></category>
		<category><![CDATA[florianópolis]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[sbgames]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=739</guid>
		<description><![CDATA[Following our commitment to keep in touch with our readers, here is a batch of fresh news to you! From the 08th to the 10th of November, Aduge was in Florinópolis to the SBGames 2010. Between the usual networking, inspiring keynotes and long treks under the sun, we had the surprise of Sembante, in it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/11/sbgaems.jpg"><img class="aligncenter size-full wp-image-744" title="sbgaems" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/11/sbgaems.jpg" alt="" width="640" height="480" /></a></p>

<p><span lang="en-us">Following our commitment to keep in touch with our readers, here is a batch of fresh news to you!</span></p>

<p><span lang="en-us">From the 08th to the 10th of November, Aduge was in Florinópolis to the SBGames 2010. Between the usual networking, inspiring keynotes and long treks under the sun, we had the surprise of Sembante, in it&#8217;s Global Game Jam incarnation, being awarded on the SBGames&#8217; Indie Festival. The awards were the 2nd &#8220;Best Game Overall&#8221; and &#8220;Best Game Design&#8221;. Thanks to the judges! To everyone that is coming here to the Ghostboard because of Semblante, make sure to try the updated, IGF version.</span></p>

<p><span lang="en-us">Also among the best paper awards we had our share of surprises: congratulations to our two dear adugans, Bruno Bulhões and Thiago &#8216;Beto&#8217; Alves, for the award of best paper on the Art &#38; Design track.</span></p>

<p><span lang="en-us">Going forward a little, it is with great relief that we can announce that 5/6 members of our team already presented their graduation projects. Our positive energies stay with the 1/6 that didn&#8217;t. =]</span></p>

<p><span lang="en-us">And with this we finish this particular brief round of updates. When we recover from the excitement of these past few days we will return full speed ahead!</span></p>
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		<title>A handfull of Brazilian Indies</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/10/22/handfull-of-brazilian-indies</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/10/22/handfull-of-brazilian-indies#comments</comments>
		<pubDate>Fri, 22 Oct 2010 12:24:19 +0000</pubDate>
		<dc:creator>Pirin MP Maperns</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Aleph Games]]></category>
		<category><![CDATA[Bacon Studios]]></category>
		<category><![CDATA[Bugs: Lights and Shadows]]></category>
		<category><![CDATA[Cargo Delivery]]></category>
		<category><![CDATA[Cats in the Sky]]></category>
		<category><![CDATA[FACENS]]></category>
		<category><![CDATA[Freekscape]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Jules]]></category>
		<category><![CDATA[Kidguru]]></category>
		<category><![CDATA[Lumaki]]></category>
		<category><![CDATA[Miniboss]]></category>
		<category><![CDATA[Nature's Protector Remix]]></category>
		<category><![CDATA[Ranch Wars]]></category>
		<category><![CDATA[Sulistas]]></category>
		<category><![CDATA[Talbot]]></category>
		<category><![CDATA[Talbot's Odissey]]></category>
		<category><![CDATA[Tendi]]></category>
		<category><![CDATA[TriLinea]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=724</guid>
		<description><![CDATA[Hello boys and girls! It is a joyfull surpriese to discover a increasing number of Brazilian submissions to the 13th Indie Game Festival!  In these few days since the announcement of the full list of entries we ware able to spot no less than 10 games from Brazil! The first one is easy, our own revisited expressiveness [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-728" title="Bandeira" src="http://pirin.svotz.org/central/br.png" alt="Bandeira" width="670" height="469" /></p>
<p>Hello boys and girls!</p>
<p>It is a joyfull surpriese to discover a increasing number of Brazilian submissions to the <a href="http://igf.com" target="_blank">13th Indie Game Festival</a>!  In these few days since the announcement of the full list of entries we ware able to spot no less than 10 games from Brazil!</p>
<p>The first one is easy, our own revisited expressiveness experiment <a href="http://www.igf.com/php-bin/entry2011.php?id=111" target="_blank">Semblante</a>. Next is our godchildren <a href="http://studiominiboss.blogspot.com" target="_blank">Studio MiniBoss</a>&#8216;  lovely/grim and adventurous <a href="http://www.igf.com/php-bin/entry2011.php?id=268" target="_blank">Talbot&#8217;s Odyssey</a>. The third known name for us in the list was <a href="http://www.igf.com/php-bin/entry2011.php?id=207" target="_blank">Cargo Delivery</a>, a beautiful and puzzling physics/logistics game by the Cats in the Sky. The last one already know to us was the cute and iPaddy <a href="http://www.igf.com/php-bin/entry2011.php?id=234" target="_blank">Jules: Unboxing the World</a> by the Sulistas.<br />
The others we just found after a deeper look in the list and, unfortunately, I did&#8217;t got the chance to take a better look on them. Thus, I&#8217;m still not be able to write one of those savvy tag lines! But here they are: <a href="http://www.igf.com/php-bin/entry2011.php?id=390" target="_blank">Ranch Wars</a> by Bacon Studios, <a href="http://www.igf.com/php-bin/entry2011.php?id=336" target="_blank">TriLinea ReAct</a> by Tendi, <a href="http://www.igf.com/php-bin/entry2011.php?id=211" target="_blank">Nature&#8217;s Protector Remix</a> by FACENS, <a href="http://www.igf.com/php-bin/entry2011.php?id=328" target="_blank">Lumaki</a> and <a href="http://www.igf.com/php-bin/entry2011.php?id=73" target="_blank">Freekscape &#8211; Escape from Hell</a> both by Kidguru Studios and <a href="http://www.igf.com/php-bin/entry2011.php?id=362" target="_blank">Bugs: Lights and Shadows</a> by Aleph Games.</p>
<p>That&#8217;s it for now, hope I&#8217;ll write again soon with more intelligence on all the games! By now I suggest you take a look on them!</p>
<p>Indies, unite!</p>
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		<title>Semblante 2.0 (IGF Version) </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/10/21/semblante2-0</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/10/21/semblante2-0#comments</comments>
		<pubDate>Thu, 21 Oct 2010 20:35:44 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Aduge]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[jogos indie]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=710</guid>
		<description><![CDATA[And here it is: Semblante 2.0, the IGF version. It&#8217;s a full revamp of the previous version, as we ported the game to the Construct Game Creator. As it is a full port and a redesign, pretty much everything is changed between visuals, mechanical tweaks, level design etc. We will improve this version as the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/10/screenshotblog.png"><img class="aligncenter size-full wp-image-718" title="screenshotblog" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/10/screenshotblog.png" alt="" width="640" height="240" /></a></p>
<p>And here it is: Semblante 2.0, the <a href="http://www.igf.com/">IGF</a> version. It&#8217;s a full revamp of the previous version, as we ported the game to the <a href="http://www.scirra.com/">Construct Game Creator</a>.</p>
<p>As it is a full port and a redesign, pretty much everything is changed between visuals, mechanical tweaks, level design etc. We will improve this version as the time goes by as since we had more than 48 hour to develop Semblante 2.0 the code and all the production pipeline is much simpler, which makes improvements, bugfixing and asset implementation way easier than what we could achieve on the Game Maker version.</p>
<p>And yes, <a href="http://www.igf.com/php-bin/entry2011.php?id=111">Semblante</a> is one of the 391 games competing at the 13th Independent Games Festival. We submitted it for all the tiny bits of publicity we can get and to receive feedback from the judges and peers.</p>
<p>To download the latest version of Semblante click here. <a href="http://www.adugestudio.com/blog/semblante/">Or you can go grab it on the game&#8217;s main page</a>.</p>
<p>See you.</p>

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		<title>3</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/05/28/3</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/05/28/3#comments</comments>
		<pubDate>Sat, 29 May 2010 00:17:20 +0000</pubDate>
		<dc:creator>Aduge Studio</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Fun ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[aniversário]]></category>
		<category><![CDATA[birthday]]></category>
		<category><![CDATA[cedilha]]></category>
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		<category><![CDATA[developer]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[jogo]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Tsar Project ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=597</guid>
		<description><![CDATA[Yesterday was Aduge&#8217;s 3rd birthday!!!]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/05/III.jpg"><img class="aligncenter size-full wp-image-601" title="3" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/05/III670.jpg" alt="3!!!" width="670" height="488" /></a></p>
<p>Yesterday was Aduge&#8217;s 3rd birthday!!!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.adugestudio.com/blog/lang/en-us/2010/05/28/3/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title> Semblante on Play This Thing</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/03/06/lang_pt-brsemblante-no-play-this-thinglang_pt-br-lang_en-ussemblante-on-play-this-thinglang_en-us</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/03/06/lang_pt-brsemblante-no-play-this-thinglang_pt-br-lang_en-ussemblante-on-play-this-thinglang_en-us#comments</comments>
		<pubDate>Sat, 06 Mar 2010 21:22:44 +0000</pubDate>
		<dc:creator>Beto</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[jogos indie]]></category>
		<category><![CDATA[Play This Thing]]></category>
		<category><![CDATA[puc-pr]]></category>
		<category><![CDATA[Semblante]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=500</guid>
		<description><![CDATA[Semblante posted on Play This Thing! Even though our priority is the Tsar Project, we didn&#8217;t left Semblante behind. We&#8217;re sitll working on it to improve the gameplay and sharpen the game concept, looking forward to achieve a more complet experience on what&#8217;s been proposed for the game. We just got extra motivation! =)]]></description>
			<content:encoded><![CDATA[
<p><br />
<span lang="en-us">Semblante posted on <a href="http://www.playthisthing.com/semblante">Play This Thing</a>!</span></p>
<p><span lang="en-us">Even though our priority is the Tsar Project, we didn&#8217;t left Semblante behind. We&#8217;re sitll working on it to improve the gameplay and sharpen the game concept, looking forward to achieve a more complet experience on what&#8217;s been proposed for the game.<br />
We just got extra motivation! =)</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.adugestudio.com/blog/lang/en-us/2010/03/06/lang_pt-brsemblante-no-play-this-thinglang_pt-br-lang_en-ussemblante-on-play-this-thinglang_en-us/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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