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	<title>GhostBoard &#187; Deception</title>
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		<title>Global Game Jam!</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/01/30/global-game-jam</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/01/30/global-game-jam#comments</comments>
		<pubDate>Sat, 30 Jan 2010 23:52:07 +0000</pubDate>
		<dc:creator>Beto</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Catch 22]]></category>
		<category><![CDATA[Deception]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Jung]]></category>
		<category><![CDATA[Semblante]]></category>

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		<description><![CDATA[Here we are, Adugans and friend developers, at Global Game Jam. We had a hard time defining the game concept. That happened not because we found it hard to fit a game concept to the theme proposed, but because we always have a creative boom and we end up having so much options that it&#8217;s [...]]]></description>
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<p>Here we are, Adugans and friend developers, at Global Game Jam.</p>
<p>We had a hard time defining the game concept. That happened not because we found it hard to fit a game concept to the theme proposed, but because we always have a creative boom and we end up having so much options that it&#8217;s difficult to pick up one way to go.</p>
<p>Even so, our sub-teams managed to make substantial advances. Game design defined the game mechanics and challange pallet; having the game concept the screenwriting team could work out the plot and main character; graphics develped some tilesets, props, and some animations fo the main character and enemies.</p>
<p>The prototype is almost with all mechanics and features implemented. By the time it&#8217;s all done, game design will start composing the level design.</p>
<p>Considering it all, we have a nice optmistic feel!</p>
<p>Later on we&#8217;ll talk more about the game itself.<br />
Stay tuned! =)</p>
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