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	<title>GhostBoard &#187; breve</title>
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	<link>http://www.adugestudio.com/blog</link>
	<description>Aduge Studio&#039;s official weblog.</description>
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		<title>The New Mnemons Demo</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/02/19/newmnemonsdemo</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/02/19/newmnemonsdemo#comments</comments>
		<pubDate>Sat, 19 Feb 2011 13:38:11 +0000</pubDate>
		<dc:creator>Pirin MP Maperns</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Mnemons]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Creative Independence ]]></category>
		<category><![CDATA[Efficiency ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[bite sized]]></category>
		<category><![CDATA[breve]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[indie pub]]></category>
		<category><![CDATA[jogos indie]]></category>
		<category><![CDATA[lembrança]]></category>
		<category><![CDATA[lethe]]></category>
		<category><![CDATA[mnemosyne]]></category>
		<category><![CDATA[oblivion]]></category>
		<category><![CDATA[rememberance]]></category>
		<category><![CDATA[sincronia]]></category>
		<category><![CDATA[synchronicity]]></category>
		<category><![CDATA[Synchronous Platforming Adventure]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=879</guid>
		<description><![CDATA[So, what have the Adugans been doing these past 3 weeks? We&#8217;ve been working on the brand new version of Mnemons. After the Global Game Jam 2011 we striped down the prototype, identified it&#8217;s core mechanics, essential features, pros and cons, and redefined it as a Synchronous Platforming Adventure. Today we are submitting it to [...]]]></description>
			<content:encoded><![CDATA[<p><span lang="en-us">So, what have the Adugans been doing these past 3 weeks? We&#8217;ve been working on the brand new version of Mnemons. After the Global Game Jam 2011 we striped down the prototype, identified it&#8217;s core mechanics, essential features, pros and cons, and redefined it as a Synchronous Platforming Adventure. Today we are submitting it to the South By Southwest Festival Screenburn Independent Propeller Awards by IndiePub (so I heard indies like big names).</span></p>

<p><iframe src="http://player.vimeo.com/video/20127280?color=ff9933" width="640" height="360" frameborder="0"></iframe>
<p>The game is now in Alpha, which means it&#8217;s core is  running healthily, the mechanics and most of the assets are there, but  it has only 13 of the 28 planned levels, and you&#8217;ll be able to play with  Moe and Jimmie, but not with Debbie and Andy. We&#8217;ll feed you with more  news about the Festival ASAP, and hope you enjoy playing the Alpha with  your friends!</p>
<p>You can download the game <a href="http://adugestudio.com/games/Mnemons/MnemonsInstaller.exe">here</a> or you can check the brand new <a href="http://www.adugestudio.com/blog/mnemons/">game page</a> instead.</p>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Coming Soon&#8230; </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/02/04/em-brev</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/02/04/em-brev#comments</comments>
		<pubDate>Fri, 04 Feb 2011 23:00:15 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Mnemons]]></category>
		<category><![CDATA[Efficiency ]]></category>
		<category><![CDATA[Fun ]]></category>
		<category><![CDATA[abstract]]></category>
		<category><![CDATA[andy]]></category>
		<category><![CDATA[bite sized]]></category>
		<category><![CDATA[breve]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[conceptart]]></category>
		<category><![CDATA[debbie]]></category>
		<category><![CDATA[forest]]></category>
		<category><![CDATA[hub]]></category>
		<category><![CDATA[indie pub]]></category>
		<category><![CDATA[jimmie]]></category>
		<category><![CDATA[jogo]]></category>
		<category><![CDATA[lembrança]]></category>
		<category><![CDATA[lethe]]></category>
		<category><![CDATA[mnemosyne]]></category>
		<category><![CDATA[moe]]></category>
		<category><![CDATA[mr. led]]></category>
		<category><![CDATA[oblivion]]></category>
		<category><![CDATA[rememberance]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[sincronia]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[synchronicity]]></category>
		<category><![CDATA[Synchronous Platforming Adventure]]></category>
		<category><![CDATA[underwater]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=844</guid>
		<description><![CDATA[&#8230; a Synchronous Platforming Adventure.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/Hub.jpg"><img class="aligncenter size-full wp-image-845" title="Hub" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/Hub.jpg" alt="" width="640" height="450" /></a></p>
<p><span lang="en-us">&#8230; a Synchronous Platforming Adventure.</span></p>
<p><span lang="en-us"><br />
</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Aloneness. </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2009/09/22/alonenes</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2009/09/22/alonenes#comments</comments>
		<pubDate>Tue, 22 Sep 2009 17:42:02 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Tsar Project ]]></category>
		<category><![CDATA[Aduge]]></category>
		<category><![CDATA[aloneness]]></category>
		<category><![CDATA[breve]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[jogo]]></category>
		<category><![CDATA[paciência]]></category>
		<category><![CDATA[patience]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[solitude]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=129</guid>
		<description><![CDATA[So, we said we have a new project. We even posted a production update of it. But&#8230; we still didn&#8217;t present it properly did we? Well, let&#8217;s correct that. Presenting: Tsar Project. Most people upon contact with a new game simply ask &#8220;what kind of game is this?&#8221; and are satisfied by the fairly superficial [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_138" class="wp-caption aligncenter" style="width: 366px"><img class="size-full wp-image-138 " title="wanderer-above-the-mists-friedrich" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2009/09/wanderer-above-the-mists-friedrich1.jpg" alt="wanderer-above-the-mists-friedrich" width="356" height="453" /><p class="wp-caption-text">Wanderer above the Mists - Caspar David Friedrich</p></div>
<p><span lang="en-us">So, we said we have a new project. We even posted a production update of it. But&#8230; we still didn&#8217;t present it properly did we? Well, let&#8217;s correct that. Presenting: Tsar Project.</span></p>
<p><span lang="en-us">Most people upon contact with a new game simply ask &#8220;what <em>kind</em> of game is this?&#8221; and are satisfied by the fairly superficial answer. Simply put, Aduge&#8217;s current project is a challenging stealth game set on XVI century Russia. We could go on and on about the game&#8217;s mechanics and features, but this wouldn&#8217;t present Tsar Project more than it&#8217;s outermost layer. To most players this would do, but the target audience of our studio isn&#8217;t most players. When it comes to Aduge&#8217;s projects the more correct question we&#8217;d like to hear is &#8220;what is this game <em>about</em>?&#8221;. This type of question let us explain <em>why </em>Tsar Project is a challenging stealth game set on XVI century Russia which is the heart of the &#8220;problem&#8221;, so to speak.</span></p>
<p><span lang="en-us">Now, getting finally to the point of this post: Tsar Project as a game is about <em>aloneness </em>and <em>patience</em>. It&#8217;s not just a <em>story </em>about aloneness and patience, it&#8217;s a <em>game </em>about these concepts. This means that the game itself through it&#8217;s mechanics and challenges deals with these concepts.</span></p>
<p><span lang="en-us">Aloneness not in the sense of loneliness, but in the sense of distancing an individual from a group, up to the point he becomes a complete outsider. In Tsar&#8217;s case, the player will be immersed on the main character&#8217;s mind which is alien to the universe of the game itself, hence the feeling of aloneness. Other supernatural traits of this main character contribute to the distancing and the feel of aloneness, but the nature of these traits we leave to another opportunity.</span></p>
<p><span lang="en-us">This is a game about waiting and that is what makes it difficult in the first place. The more reckless or hasteful the player is, the more mistakes he will eventually make and this will compromise his/her task. It&#8217;s a true stealth game, where active push and aggressive behaviors end up biting the player&#8217;s hand in the long run. Waiting, contemplating, looking for patterns, reading behaviors, these are actions that rewards the player more than his skill at pressing buttons at the right time.</span></p>
<p><span lang="en-us">That being said, this is only the conceptual guide that drives the game development and design. But that is not the &#8220;right&#8221; meaning of Tsar Project and we still encourage players to play and interpret the game the way they want to. See you next post!</span></p>






]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Tsar Update #001:After Coffee </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2009/09/17/update001</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2009/09/17/update001#comments</comments>
		<pubDate>Thu, 17 Sep 2009 21:26:54 +0000</pubDate>
		<dc:creator>Pirin MP Maperns</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Tsar Update]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Tsar Project ]]></category>
		<category><![CDATA[breve]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[design de audio]]></category>
		<category><![CDATA[design de personagem]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[kremlin]]></category>
		<category><![CDATA[plot]]></category>
		<category><![CDATA[programacao]]></category>
		<category><![CDATA[roteiro]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[tsar projeto]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=115</guid>
		<description><![CDATA[So yesterday we&#8217;ve told you about the Tsar Coffee. Now for the hard work: it keeps going on. Marcel just returned from the 4th Information Design International Conference in Rio, in the Tsar Project I&#8217;m in the last steps of the Character Design creative process, Game Design and Plot are tidying up the core events [...]]]></description>
			<content:encoded><![CDATA[<p>So yesterday we&#8217;ve told you about the Tsar Coffee. Now for the hard work: it keeps going on. Marcel just returned from the 4th Information Design International Conference in Rio, in the Tsar Project I&#8217;m in the last steps of the Character Design creative process, Game Design and Plot are tidying up the core events of the game, Vermon is working dutifully to implement a fine a.i. pathfinder algorithm, and Sound Design just finished it&#8217;s creative guidelines.</p>
<p>As the new fortnight beings we&#8217;re overlooking the administrative aspects of the studio and will go back to the Kremlin works tomorrow. And so those are the news from the last few days.</p>
<p>See you <em>shortly</em>!</p>

]]></content:encoded>
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