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		<title>Global Game Jam 2012: a wrap-up </title>
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		<comments>http://www.adugestudio.com/blog/lang/en-us/2012/02/03/ggj12#comments</comments>
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		<description><![CDATA[Hi guys! Qasir Al-Wasat is going in full steam lately, and we have so many new features we are very excited to show you! But today&#8217;s post is about the amazing Global Game Jam and its results. We already participated in 2010 and 2011 Jams, both with different collaborators in the team, but this year [...]]]></description>
			<content:encoded><![CDATA[<p><span>Hi guys!</span></p>
<p><span>Qasir Al-Wasat is going in full steam lately, and we have so many new features we are very excited to show you! But today&#8217;s post is about the amazing Global Game Jam and its results.</span></p>
<p><span>We already participated in <a href="http://www.adugestudio.com/blog/2010/02/02/semblante/">2010</a> and <a href="http://www.adugestudio.com/blog/2011/01/31/mnemons/">2011</a> Jams, both with different collaborators in the team, but this year we took the trial to an extreme. Our usual band of six was divided in three groups, mixed with some of our friends.</span></p>
<p><span><strong>This year&#8217;s theme was:</strong></span></p>
<p><span><img 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" alt="" width="143" height="143" /></span></p>
<p><span>What? A picture? &#8211; And didn&#8217;t we made a game like this before?</span></p>
<p><span><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2012/02/abertura.png"><span><img class="aligncenter size-full wp-image-1293" title="abertura" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2012/02/abertura.png" alt="" width="640" height="383" /></span></a><span>Super Battle Gunship Oroboros was our entry for the SPJam, themed infinity, mist and/or fire.</span></span></p>
<p>&nbsp;</p>
<p><span>Oh well. =p  I&#8217;m pretty sure we can find a new way to translate this.</span><em><span><br />
</span></p>
<p><span><strong>1. Team AlexFuu</strong></span></p>
<p><a href="http://globalgamejam.org/2012/zvol-walk-life"><span><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/16360/limbo.jpg?1327855136" alt="" width="640" height="320" /></span></a></p>
<p><span>Vermon (our lead programmer) and Dorte (our colaboring programmer in Qasir Project), teamed up to create a 3d platform game game in Unity. The result is <a href="http://globalgamejam.org/2012/zvol-walk-life"><span>ZVOL &#8211; The Walk of Life</span></a>, a game based on osmosis and choices. You help Johnny Walker (what a fitting name, uh?) go throught life while climbing elevators and solving puzzles.</span></p>
<p><span>There are a lot of great ideas here that can be improved and built up to sustain entire games themselves. I&#8217;m sure some of them will return in a future Adugan project!</span></p>

<p><span><strong>2. Team Twin Birds</strong></span></p>
<p><a href="http://globalgamejam.org/2012/roven-%C2%B7-oldman-rovers-tale-or-errant-aesthete"><img class="alignnone" src="http://f.cl.ly/items/1U0s3C0P1w160q2R0P3d/Roven%202012-02-02%2013-19-46-11.png" alt="" width="640" height="360" /></a></p>
<p><span>Beto, Bruno, Mapperns and myself united our creative forces in a project with an obviously too long name:<a href="http://globalgamejam.org/2012/roven-%C2%B7-oldman-rovers-tale-or-errant-aesthete"><span> Roven: Oldman&#8217;s Rover Tale or the Errand Aesthete.</span></a></span></p>
<p><span>The game was born of our deviate rendering of the theme. Instead of infinity, cycle of life or Ouroboros, we decided to see the theme as &#8220;symbol&#8221;, &#8220;symbolism&#8221; or &#8220;interpretation&#8221;. Our plans where a metroidvania-like game, where the protagonist would learn his powers through aesthetic experiences of the world. This would happen through the interaction with seemingly normal objects of the world that would &#8220;launch&#8221; videos.</span></p>
<p><span>Bruno used the chance to play programmer, while I dedicated my weekend to paint scenarios. Mapperns was in charge of the character design and animations, while Beto created the level design. Unfortunately the pipe line + a target that could be smaller left us with more of an experiment than a game. However, we did learn like hell!</span></p>
<p><span>A HUGE thanks for Ricardo Toreh, that helped us with sound effects and music, and Gabriel do Valle, that directed and shot the videos used in game.</span></p>

<p><span><strong>3. Team Moodsphere Collective</strong></span></p>
<p><a href="http://globalgamejam.org/2012/byteself"><span><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/5469/title_screen.png?1327858442" alt="" width="640" height="480" /></span></a></p>
<p><span>Marcel joined the group of Iuri Kato, Gabriel &#8220;Toddy&#8221; and Gabriel &#8220;Florzinha&#8221; Jacobi for the creation of an experience based on the famous Conway&#8217;s Game of Life. <a href="http://globalgamejam.org/2012/byteself"><span>ByteSelf</span></a> is a three player colorful game, in wich each color predates another, and the trick for winning the game is making sure <span style="text-decoration: underline;">your own</span> predator prevails.</span></p>
<p><span>I&#8217;ve heard rumors that the game will be available in Kongregate soon enough, after some balancing and gameplay improvements. <img src='http://www.adugestudio.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  We&#8217;ll make sure you are well informed when this happens!</span></p>
<p><span>Here in Curitiba we where surrounded by friends and inspirations.</span></p>

<p><span><em><a href="http://globalgamejam.org/2012/cattercannon"><span><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/5739/Cattercannon-01.jpg?1327945788" alt="" width="299" height="187" /></span></a> <a href="http://globalgamejam.org/2012/everlong"><span><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/10623/everlong%20-%20monsterjuice_0.jpg?1327929576" alt="" width="301" height="188" /></span></a></em></span></p>
<p><span><a href="http://globalgamejam.org/2012/samsara-0"><span><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/5377/Abertura%20%282%29.jpg?1327839532" alt="" width="299" height="225" /></span></a><em> <a href="http://globalgamejam.org/2012/magnus-opus"><span><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/7406/ouroboros.jpg?1327846292" alt="" width="300" height="245" /></span></a><br />
</em></span></p>
<p><span>Clockwise: <a href="http://globalgamejam.org/2012/cattercannon"><span>Cattercannon</span></a>, <a href="http://globalgamejam.org/2012/everlong"><span>Everlong</span></a> , <a href="http://globalgamejam.org/2012/magnus-opus"><span>Magnus Opus</span></a> and <a href="http://globalgamejam.org/2012/samsara-0"><span>Samsara</span></a>.</span></p>
<p><span><strong>Cattercannon</strong> was made by Mariana &#8220;Bolinho&#8221; Tonini and Paulo &#8220;Animmaniac&#8221; Reihner. The objective here is to take a steampunk catterpillar as far as you can, one segment at a time.<br />
</span></p>
<p><span><strong>Everlong</strong> by Monster Juice is another multiplayer, with an interesting dynamic of dying x returning to life. Each time you die it will become harder to return to the game, but each time you do, you will return more powerful.</span></p>
<p><span><strong>Magnus Opus</strong> is a tabletop game where you play an Alchemist racing to create the Philosopher Stone before his colleagues. It was developed by the group of Arthur Mittlebach, in about 20h, and was inspired by numerous EuroGames.</span></p>
<p><span><strong>Samsara</strong> was created by our friend Daniel Rossato, who decided to take his students to the GGJ. It&#8217;s about the wheel of fortune and the virtues of Buddhism. We loved the use of comic sans and word art!</span></p>
<p><span>In Campinas and Porto Alegre where some of our favorite indie studios, like <a href="http://catavento.art.br/wp/"><span>Catavento</span></a>, <a href="studiominiboss.com/"><span>MiniBoss</span></a>, <a href="http://tawstudio.blogspot.com/"><span>Taw Studio</span></a> and <a href="http://www.toren-game.com"><span>SwordTales</span></a> had their runs. We missed you guys! &lt;3</span></p>

<p><span><em><a href="http://globalgamejam.org/2012/viktor-nth"><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/17959/title.jpg?1327962086" alt="" width="299" height="225" /></a> <a href="http://globalgamejam.org/2012/trapped-chamber-eternal-darkness"><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/17511/Press.jpg?1327856141" alt="" width="300" height="226" /></a> </em></span></p>
<p><span><em> <a href="http://globalgamejam.org/2012/nerot"><img src="http://globalgamejam.org/sites/default/files/uploads/2012/19675/NEROT.png?1327844314" alt="" width="300" height="225" /></a> <a href="http://globalgamejam.org/2012/soroboruo-0"><em><img src="http://globalgamejam.org/sites/default/files/uploads/2012/18026/soro.jpg?1327937461" alt="" width="299" height="219" /></em></a><br />
</em></span></p>
<p><span>Clockwise: <a href="http://globalgamejam.org/2012/viktor-nth"><span>Viktor the Nth</span></a> (Catavento) , <a href="http://globalgamejam.org/2012/trapped-chamber-eternal-darkness"><span>Trapped! In the Chamber of Eternal Darkness</span></a> (Miniboss) , <a href="http://globalgamejam.org/2012/soroboruo-0"><span>Soroboruo</span></a> (TawStudio) and <a href="http://globalgamejam.org/2012/nerot"><span>N.E.R.O.T.</span></a> (Swordtales)</span></p>
<p><span><strong>Viktor the Nth</strong> has an amazing concept where your past play actually influences your next one. Kind of like a Skyward Sword (with all those diode-type puzzles and obstacles) meet Demon Souls (with the mark of your past deaths clearly visible to you, giving a sense of accomplishment every retry you get past them).</span></p>
<p><span><strong>Trapped! In the Chamber of Eternal Darkness</strong> is the usual Miniboss jam effort: complete, beautiful and surprisingly well polished for a 48h project. It&#8217;s an endless arena shoot&#8217;em up with a ton of self-referential material. I was expecting it would have more cows, though. =p</span></p>
<p><span><strong>Soroboruo </strong>is a stylish action game with a very pleasing (and bold!) eastern aesthetics. Seeing Taw improve this much their Jam results compared to the SPJam back in November brings a smile to our faces.<strong></strong> I hope Taw Studio considers using this great graphic style in one of their other games.</span></p>
<p><span>Swordtales´<strong>N.E.R.O.T.</strong> is a running game about a bionic samurai in (what looks like) a psychedelic circular world. In the best style of the Canabalt-like games, there is no time to stop. There is also that Cactus&#8217; vibe and we love it.</span></p>
<p><span>Also a shout out for our friend Bolívar, who was participating from Koln, Germany, and helped develop <strong><a href="http://globalgamejam.org/2012/tale-archy"><span>The Tale of Archy</span></a></strong><a href="http://globalgamejam.org/2012/tale-archy"><span>!</span></a></span></p>
<p><span>We are so proud to know so many talented people! Congratulations everyone!</span></p>

<p>&nbsp;</p>
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		<title>Qasir is over 9000!!!</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/10/25/lang_en-usqasir-is-over-9000lang_en-uslang_pt-brqasir-acima-das-8000-unidadeslang_pt-br</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/10/25/lang_en-usqasir-is-over-9000lang_en-uslang_pt-brqasir-acima-das-8000-unidadeslang_pt-br#comments</comments>
		<pubDate>Tue, 25 Oct 2011 16:51:58 +0000</pubDate>
		<dc:creator>Pirin MP Maperns</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Qasir Al-Wasat]]></category>
		<category><![CDATA[Fun ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Qasir Project]]></category>
		<category><![CDATA[Sincerity ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1254</guid>
		<description><![CDATA[Hello there! One week after the official announcement of Qasir Al-Wasat I&#8217;m here to present some of the wonderful feedback we had with it! It all started with our dear Cassandra Khaw&#8217;s post over Indiegames.com! The day after new reviews of the trailer started popping on &#8220;the internets&#8221;(sic), with JovemNerd.com.br&#8216;s Stephan Martins writing our first Brazilian review on [...]]]></description>
			<content:encoded><![CDATA[<p>Hello there! One week after the official announcement of Qasir Al-Wasat I&#8217;m here to present some of the wonderful feedback we had with it!</p>
<p>It all started with our dear Cassandra Khaw&#8217;s post over <a href="http://www.google.com/url?q=http%3A%2F%2Findiegames.com%2F2011%2F10%2Ftrailer_qasir_al-wasat_aduge_s.html&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNG-kAcdrUdwan16Oxd8VJEQTuiIKA" target="_blank">Indiegames.com</a>! The day after new reviews of the trailer started popping on &#8220;the internets&#8221;(sic), with <a href="http://www.google.com/url?q=http%3A%2F%2Fjovemnerd.ig.com.br%2Fjovem-nerd-news%2Fgames%2Ffurtividade-e-a-palavra-no-game-brasileiro-independente-qasir-al-wasat%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNG-NElYWvEC3LsHRB24_oOWIYcfiQ" target="_blank">JovemNerd.com.br</a>&#8216;s Stephan Martins writing our first Brazilian review on the 21st! Here is the list of original posts, so far:<br />
<a id="internal-source-marker_0.5520609600935131" href="http://indiegames.com/2011/10/trailer_qasir_al-wasat_aduge_s.html"><br />
Indie Games<br />
</a><a href="http://www.gamesidestory.com/2011/10/19/qasir-al-wasat-assassin-of-persia/">Game Side Story<br />
</a><a href="http://www.gamesetwatch.com/2011/10/qasir_al-wasat_stealth_gambit_.php">Game Set Watch<br />
</a><a href="http://www.gamedot.co.uk/2011/10/19/qasir-al-wasat-announcement-gameplay/">Game Dot<br />
</a><a href="http://www.ign.com/blogs/seandknight/2011/10/18/couple-indie-games-to-keep-an-eye-on">Seand Knight IGN Blog<br />
</a><a href="http://www.igrorama.com/2011/10/najavljen-qasir-al-wasat.html">Igrorama<br />
</a><a href="http://www.theindieshelter.com/2011/qasir-al-wasat-link-vs-garrett/">Indie Shelter<br />
</a><a href="http://nonameradio.ru/news/558">No Name Radio<br />
</a><a href="http://jovemnerd.ig.com.br/jovem-nerd-news/games/furtividade-e-a-palavra-no-game-brasileiro-independente-qasir-al-wasat/">Joven Nerd<br />
</a><a href="http://gameplay.pl/news.asp?ID=63144">Gameplay</a></p>
<p style="text-align: left;">Meanwhile, the trailer itself (if you  haven&#8217;t seen it yet pray go check it on <a href="http://vimeo.com/30710855" target="_blank">vimeo</a>!) is getting astonishing (at least for our humble expetations) view counts! By the time I&#8217;m writing this it&#8217;s far over 9000!</p>
<p><img class="aligncenter size-full wp-image-1255" title="it's over 9000!!!" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/10/9000.jpg" alt="" width="645" height="398" /></p>
<p>If you spot any other review please leave a comment with it, send us an email [aduge (at) adugestudio (dot) com] our tweet <a href="twitter.com/aduge" target="_blank">@aduge</a>!</p>
<p>So we are back to work, rushing with the development ahead of the Beta2 release in the next few weeks, and checking our fellow entries on <a href="http://www.igf.com/php-bin/entries2012.php" target="_blank">2012 IGF</a>! (we&#8217;ll post a list of the Brazilian ones very soon!)<br />
I&#8217;ll post some sort of Art Director&#8217;s Production Diary ++ very soon! Stay in the loop!</p>
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		<title>Qasir Al-Wasat Anouncement Trailer </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/10/18/qasir-trailer</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/10/18/qasir-trailer#comments</comments>
		<pubDate>Tue, 18 Oct 2011 19:04:43 +0000</pubDate>
		<dc:creator>Ingrid Skare</dc:creator>
				<category><![CDATA[Qasir Al-Wasat]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1235</guid>
		<description><![CDATA[Hello everyone! Today we have some really exciting news for you! We are very proud to present the announcement trailer for our current project, Qasir Al-Wasat! The game evolved a great deal during the past few weeks, and it is possible to say it is, for the most part, complete. We now begin one of [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone! Today we have some really exciting news for you! We are very proud to present the announcement trailer for our current project, Qasir Al-Wasat!</p>
<p><iframe src="http://player.vimeo.com/video/30710855?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="640" height="400"></iframe></p>
<p>The game evolved a great deal during the past few weeks, and it is possible to say it is, for the most part, complete. We now begin one of the most enjoyable parts of the development: polishing the game until it shines. =)</p>
<p>So what where the latest features added to the project?</p>
<p>We have many new levels, including some secret areas we are very excited about.</p>
<p>We also worked on an improvement over our text/dialog system, to make it more active for the player. We are still testing it, but it seems to be a promising feature.</p>
<p>The rest was hard work with heavy bugfixing, tests and asset building.</p>
<p>We hope you enjoy the trailer!<br />
If you like it, please donate and help us deliver the game: <a href="http://a.svotz.org/qasirdonate" rel="nofollow" target="_blank">a.svotz.org/​qasirdonate</a></p>


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		<title>Drops #1</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/09/12/drops1</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/09/12/drops1#comments</comments>
		<pubDate>Tue, 13 Sep 2011 02:10:15 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Qasir Al-Wasat]]></category>
		<category><![CDATA[Efficiency ]]></category>
		<category><![CDATA[qasir]]></category>
		<category><![CDATA[sbgames]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1209</guid>
		<description><![CDATA[Aduge&#8217;s back from Independence Day&#8217;s holiday ready for work, actions and stories planned and with clear deadlines. Plane tickets on hand for the SBGames 2011, around half of the Adugans will be there, and we await the results of our submission of Qasir Al-Wasat for Brasil Game Show. Well, while we don&#8217;t drop the bomb [...]]]></description>
			<content:encoded><![CDATA[
<p style="text-align: left;">Aduge&#8217;s back from Independence Day&#8217;s holiday ready for work, actions and stories planned and with clear deadlines. Plane tickets on hand for the <a href="http://www.sbgames.org/sbgames2011/index_english.html">SBGames 2011</a>, around half of the Adugans will be there, and we await the results of our submission of Qasir Al-Wasat for Brasil Game Show.</p>
<p style="text-align: left;">Well, while we don&#8217;t drop the bomb itself, a small drop for everyone:</p>
<p style="text-align: left;"><img class="aligncenter size-full wp-image-1224" title="blood side loop" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/09/KratBloodyIdle262626.gif" alt="" width="176" height="160" /></p>
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		<title>Qasir Update #04: Finishing Touches </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/08/26/qasir-update-4</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/08/26/qasir-update-4#comments</comments>
		<pubDate>Fri, 26 Aug 2011 21:00:03 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Qasir Al-Wasat]]></category>
		<category><![CDATA[Qasir Update]]></category>
		<category><![CDATA[Sincerity ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1195</guid>
		<description><![CDATA[Just a shout-out. Our deadline of August 31st is just a few days away and we are currently doing some finishing touches on our next release. It will still be a closed Alpha, reserved only to our playtesters and to the jurors of any festival we happen to participate (like Brasil Game Show). A closed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/08/ScreenieUnity.jpg"><img class="aligncenter size-full wp-image-1199" title="ScreenieUnity" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/08/ScreenieUnity.jpg" alt="" width="640" height="333" /></a></p>
<p>Just a shout-out. Our deadline of August 31st is just a few days away and we are currently doing some finishing touches on our next release. It will still be a closed Alpha, reserved only to our playtesters and to the jurors of any festival we happen to participate (like Brasil Game Show). A closed Beta is not too far away from now though, just a couple of weeks!</p>
<p>Expect some exciting news very soon! And well, enjoy the easter egg picture.</p>

<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Qasir Update #03: Quick News </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/08/18/qasir-update-03</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/08/18/qasir-update-03#comments</comments>
		<pubDate>Thu, 18 Aug 2011 21:00:04 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Qasir Al-Wasat]]></category>
		<category><![CDATA[Qasir Update]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1178</guid>
		<description><![CDATA[Long time no see readers! Quick update today: Firstly, we are not dead, nor paralyzed. We were just a little away (or a lot in some cases). After a couple of weeks of rest and vacationing during most of July we are already back full force on Qasir. Last week we returned planning the final [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/08/NewBalloon.jpg"><img class="aligncenter size-full wp-image-1183" title="NewBalloon" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/08/NewBalloon.jpg" alt="" width="640" height="447" /></a></p>
<p>Long time no see readers! Quick update today:</p>
<p>Firstly, we are not dead, nor paralyzed. We were just a little away (or a lot in some cases). After a couple of weeks of rest and vacationing during most of July we are already back full force on Qasir. Last week we returned planning the final stages of the production phase of the project, what still needs to be done, what needs polish and etcetera. Currently the game is almost playable from start to finish, only the very last puzzles and rooms are not fully implemented and the feel of the game is near that of a finished product.</p>
<p>However, there are still some work left for us to do. Right now we are working on a full revamp of how we handle dialogue texts and how our main character&#8217;s monologues are presented based on feedback we received from players of our Alpha these past few weeks. This is our major feature to finish for this week and for the next build of the game, which will be submitted to the <a href="http://www.brasilgameshow.com.br/">Brasil Game Show</a>. After that our milestones will be related to making the game a finished, polished product, adding the necessary features to reach this goal.</p>
<p>Well, this was a quick one. See ya soon.</p>

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		<title>Qasir Update #02: Submissions </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/06/21/qasir_update_02</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/06/21/qasir_update_02#comments</comments>
		<pubDate>Tue, 21 Jun 2011 20:15:49 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Qasir Al-Wasat]]></category>
		<category><![CDATA[Qasir Update]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1129</guid>
		<description><![CDATA[Hello again. Last time I introduced our current project, Qasir, answering some questions that might had popped about it. This second update starts with an announcement: Qasir, along with our other 2011 projects &#8211; Mnemons and Semblante &#8211; are submitted to the Indiecade festival. Whether or not we will net an honorable mention or even [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/IndieCade.png"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/IndieCade.png"><br />
</a><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/IndieCade1.png"><img class="aligncenter size-large wp-image-1173" title="IndieCade" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/IndieCade1-1024x624.png" alt="" width="512" height="312" /></a><br />
</a></p>
<p>Hello again. Last time I introduced our current project, Qasir, answering some questions that might had popped about it. This second update starts with an announcement: Qasir, along with our other 2011 projects &#8211; Mnemons and Semblante &#8211; are submitted to the Indiecade festival. Whether or not we will net an honorable mention or even grab a finalist spot remains to be seen, but having the game submitted for judging at a playable state is actually what&#8217;s most important for us right now.</p>
<p>So, yes, the game is already in an advanced, playable state. We already began playtesting sessions with a QA team since last week and we already achieved a production pipeline that allows us to rack up new builds (with new features and the occasional bugfixes) almost daily. At this point in time, we have one of the four sections of the palace in a fully playable state (which is roughly 16-20% of the game, actually) encompassing the game&#8217;s introduction, tutorial and the first core objective. Unfortunately we are not yet ready for Beta tests, still having some heavy bugs to sort out, a major gameplay feature to implement and some other minor tweaks that are needed before the game can reach potential consumers as a Beta.</p>
<p>Which leads us to, well, were are we going. Our next milestone is, obviously, hitting Beta, making the game fully playable from the beginning until the end with a level of polish good enough for public scrutiny. The deadline is July 8th, just 3 weeks from now. This deadline is tight, but achievable and will mark the closing steps of the production stage of the project and the first steps of post-production/polishing.</p>
<p>And that&#8217;s it for today. But before I end this update, you can check some screenshots of the latest builds of the game after the break. See you soon!</p>

<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/Screen-shot-2011-06-20-at-2.35.52-AM.png"><br />
</a>
<a href='http://www.adugestudio.com/blog/lang/en-us/2011/06/21/qasir_update_02/screen-shot-2011-06-20-at-2-36-01-am/' title='Screen shot 2011-06-20 at 2.36.01 AM'><img width="150" height="150" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/Screen-shot-2011-06-20-at-2.36.01-AM-150x150.png" class="attachment-thumbnail" alt="Screen shot 2011-06-20 at 2.36.01 AM" title="Screen shot 2011-06-20 at 2.36.01 AM" /></a>
<a href='http://www.adugestudio.com/blog/lang/en-us/2011/06/21/qasir_update_02/screen-shot-2011-06-20-at-2-41-22-am/' title='Screen shot 2011-06-20 at 2.41.22 AM'><img width="150" height="150" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/Screen-shot-2011-06-20-at-2.41.22-AM-150x150.png" class="attachment-thumbnail" alt="Screen shot 2011-06-20 at 2.41.22 AM" title="Screen shot 2011-06-20 at 2.41.22 AM" /></a>
<a href='http://www.adugestudio.com/blog/lang/en-us/2011/06/21/qasir_update_02/screen-shot-2011-06-20-at-2-42-21-am/' title='Screen shot 2011-06-20 at 2.42.21 AM'><img width="150" height="150" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/Screen-shot-2011-06-20-at-2.42.21-AM-150x150.png" class="attachment-thumbnail" alt="Screen shot 2011-06-20 at 2.42.21 AM" title="Screen shot 2011-06-20 at 2.42.21 AM" /></a>
<a href='http://www.adugestudio.com/blog/lang/en-us/2011/06/21/qasir_update_02/screen-shot-2011-06-20-at-2-44-42-am/' title='Screen shot 2011-06-20 at 2.44.42 AM'><img width="150" height="150" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/Screen-shot-2011-06-20-at-2.44.42-AM-150x150.png" class="attachment-thumbnail" alt="Screen shot 2011-06-20 at 2.44.42 AM" title="Screen shot 2011-06-20 at 2.44.42 AM" /></a>
<a href='http://www.adugestudio.com/blog/lang/en-us/2011/06/21/qasir_update_02/screen-shot-2011-06-20-at-2-45-02-am/' title='Screen shot 2011-06-20 at 2.45.02 AM'><img width="150" height="150" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/Screen-shot-2011-06-20-at-2.45.02-AM-150x150.png" class="attachment-thumbnail" alt="Screen shot 2011-06-20 at 2.45.02 AM" title="Screen shot 2011-06-20 at 2.45.02 AM" /></a>
<a href='http://www.adugestudio.com/blog/lang/en-us/2011/06/21/qasir_update_02/screen-shot-2011-06-20-at-2-45-33-am/' title='Screen shot 2011-06-20 at 2.45.33 AM'><img width="150" height="150" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/Screen-shot-2011-06-20-at-2.45.33-AM-150x150.png" class="attachment-thumbnail" alt="Screen shot 2011-06-20 at 2.45.33 AM" title="Screen shot 2011-06-20 at 2.45.33 AM" /></a>
<a href='http://www.adugestudio.com/blog/lang/en-us/2011/06/21/qasir_update_02/screen-shot-2011-06-20-at-2-47-23-am/' title='Screen shot 2011-06-20 at 2.47.23 AM'><img width="150" height="150" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/Screen-shot-2011-06-20-at-2.47.23-AM-150x150.png" class="attachment-thumbnail" alt="Screen shot 2011-06-20 at 2.47.23 AM" title="Screen shot 2011-06-20 at 2.47.23 AM" /></a>
<a href='http://www.adugestudio.com/blog/lang/en-us/2011/06/21/qasir_update_02/screen-shot-2011-06-20-at-2-47-34-am/' title='Screen shot 2011-06-20 at 2.47.34 AM'><img width="150" height="150" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/Screen-shot-2011-06-20-at-2.47.34-AM-150x150.png" class="attachment-thumbnail" alt="Screen shot 2011-06-20 at 2.47.34 AM" title="Screen shot 2011-06-20 at 2.47.34 AM" /></a>
<a href='http://www.adugestudio.com/blog/lang/en-us/2011/06/21/qasir_update_02/screen-shot-2011-06-20-at-2-50-22-am/' title='Screen shot 2011-06-20 at 2.50.22 AM'><img width="150" height="150" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/Screen-shot-2011-06-20-at-2.50.22-AM-150x150.png" class="attachment-thumbnail" alt="Screen shot 2011-06-20 at 2.50.22 AM" title="Screen shot 2011-06-20 at 2.50.22 AM" /></a>
<a href='http://www.adugestudio.com/blog/lang/en-us/2011/06/21/qasir_update_02/indiecade/' title='IndieCade'><img width="150" height="150" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/IndieCade-150x150.png" class="attachment-thumbnail" alt="IndieCade" title="IndieCade" /></a>
<a href='http://www.adugestudio.com/blog/lang/en-us/2011/06/21/qasir_update_02/indiecade-2/' title='IndieCade'><img width="150" height="150" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/06/IndieCade1-150x150.png" class="attachment-thumbnail" alt="IndieCade" title="IndieCade" /></a>
</p>
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		<title>4 years&#8230; </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/05/25/lang_en-us4-years-lang_en-us-lang_pt-br4-anos-lang_pt-br4-years</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/05/25/lang_en-us4-years-lang_en-us-lang_pt-br4-anos-lang_pt-br4-years#comments</comments>
		<pubDate>Wed, 25 May 2011 22:30:34 +0000</pubDate>
		<dc:creator>Marcel Pace</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Sincerity ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1115</guid>
		<description><![CDATA[In this same day, 4 years ago, some friends got together because it would be fun to do a game. Why not? As we planned that it would take only one single day every week? One game, it shouldn&#8217;t be that difficult&#8230; 4 years have passed since that original idea. A single project transformed into [...]]]></description>
			<content:encoded><![CDATA[
<p>In this same day, 4 years ago, some friends got together because it would be fun to do a game. Why not? As we planned that it would take only one single day every week? One game, it shouldn&#8217;t be that difficult&#8230;</p>
<p>4 years have passed since that original idea. A single project transformed into an entrepreneurship that would make projects, several of them. The team perceived together, learning from their mistakes as making games turned out to be a little bit more complicated than it seemed.</p>
<p>Now, after a few projects and one release soon to come, we thank everyone that supported us in this walk that is, still, only in the beginning.</p>


<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/05/TeveBolo.jpg"><img class="aligncenter size-medium wp-image-1124" title="TeveBolo" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/05/TeveBolo-300x232.jpg" alt="" width="300" height="232" /></a></p>
<p>=]</p>
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		<title>Qasir Update #01: What&#8217;s up? </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/05/12/qasir-update-01</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/05/12/qasir-update-01#comments</comments>
		<pubDate>Thu, 12 May 2011 21:00:57 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Qasir Update]]></category>
		<category><![CDATA[Qasir Project]]></category>
		<category><![CDATA[Sincerity ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1099</guid>
		<description><![CDATA[Hello again. So this is the first of the Qasir Updates, where we will try to fill in with what&#8217;s going on our current project&#8217;s development. On this inaugural iteration, I will answer some questions about the project and over the next posts I will provide news about the up-to-date state of the project, much [...]]]></description>
			<content:encoded><![CDATA[
<p>Hello again. So this is the first of the Qasir Updates, where we will try to fill in with what&#8217;s going on our current project&#8217;s development. On this inaugural iteration, I will answer some questions about the project and over the next posts I will provide news about the up-to-date state of the project, much akin to our Tsar Updates. So, without further ado, on to the questions:</p>
<p><strong>What kind of game is Qasir?</strong></p>
<p>Qasir is the prologue to the Tsar Project. It tells an early story of our invisible protagonist and it&#8217;s an introduction to the mechanics and themes that will be explored more deeply on Tsar. The game is a stealth action-adventure that takes place on a ominous night on 12th century Syria<strong>. </strong>The game features a invisible character, that needs to assassinate 3 targets before dawn while avoiding detection. Although invisible to the human eye, our protagonist can be covered in particles, which can be seen by guards (such as the blood of it&#8217;s victims) and it can still emit noises that attracts attention. The game deals with an important aspect of this character&#8217;s personality, that of a risk-taker, which pursuits the best given reward out of any situation even if with it comes greater risks and consequences for failure.<strong><br />
</strong></p>
<p><strong>How big/long the game will be?</strong></p>
<p>We do not call the game a prologue for nothing. It&#8217;s size can be compared to that of what a long chapter in a full-sized indie game like Tsar Project will be or that of a major Zelda dungeon. So, it&#8217;s not super shot or bite-sized, but it&#8217;s not also particularly long or &#8220;full-sized&#8221; as one should expect.<strong><br />
</strong></p>
<p><strong>When it will be released, exactly?</strong></p>
<p>By fall 2011 (for those on the northern hemisphere). Expect the game to be fully available on early to mid September.<strong><br />
</strong></p>
<p><strong>The game will be released free of charge?/How much it will cost?</strong></p>
<p>It&#8217;s our first commercial project so it&#8217;s not freeware. It will cost $5 dollars, which are what we consider a fair price for a game with this scope.</p>
<p><strong>Why the choice to develop Qasir right now, instead of Tsar or Mnemons?</strong></p>
<p>I will be sincere on this one. We are currently  in the middle of a crossroad  at Aduge. We need to deliver projects,  and we need to deliver commercial-grade games. Most of us recently graduated  from the university,  and we are more determined  than ever to finish and deliver our projects and to sell them. We started to exercise this mentality  of delivering,  achieving  closure, with Semblante  and Mnemons, two very short three-week-long experiments. However, under this time constraint,  we cannot deliver a commercial,  finished product with our current level of mastery on game development. Qasir is on a middle ground. It is an achievable,  short project, that has enough time for us to polish it enough to warrant it as a commercial  product and also serves as a good test for Tsar Project, which is bigger in scope.</p>
<p><strong>What engines/tools you guys are using on this project?</strong></p>
<p>So far, we used the excellent Scirra&#8217;s<a href="http://www.scirra.com/"> Construct</a> on both Mnemons and Semblante. It&#8217;s the perfect tool for short projects and prototyping, but it doesn&#8217;t quite cut it for a bigger project under a team of 6 like Qasir<strong>. </strong>So, for the Qasir project we chose to go with <a href="http://unity3d.com/">Unity 3D</a> as our engine. It&#8217;s very powerful and easy to use, enough for us to deliver a finished product with the features we are trying to achieve with Qasir. Also, we are still using Construct for quickly prototyping ideas of mechanics and level design.<strong><br />
</strong></p>
<p><strong>Can you expose a brief timeline of the project up until now?</strong></p>
<p>The project started on early March with the Direct phase, or Conceptualization, where we chose to go with an older story of the main protagonist  of Tsar Project for our game. This phase was characterized by the choice of our theme, Gambit, and the creation of a conceptual/creative direction  for every facet of the game, from sound design to the game design itself. It was during this phase that we decided the main mechanics,  the setting and the context of the game.</p>
<p>After that, by late March, we entered the Design phase, or Pre-Production, where everyone,  with the creative direction  in mind, started designing  the game&#8217;s components,  rules, narrative  and representation while a quick prototype  using Construct  was assembled  to test most of what was being designed.  This phase is where we also acclimated  with Unity 3d as our main tool and worked out how we were going to implement  all of our assets and features in the final software.</p>
<p>By mid-April  we entered the current phase, Develop, or Production,  which is where we produce and implement  the visual assets, sound effects, level design, etc. namely all the content of the final product. We are about at the middle of the develop phase trying to hit a fully-playable Alpha before May 31st and submit the game for the <a href="http://www.indiecade.com/">Indiecade </a> festival.</p>
<p>&nbsp;</p>
<p>Oh well, that was a long post. Expect the next updates to be shorter and with more stuff to see rather than stuff to read. See you soon!</p>


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		<title>Qasir Project.</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/04/21/qasir-project</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/04/21/qasir-project#comments</comments>
		<pubDate>Thu, 21 Apr 2011 12:56:06 +0000</pubDate>
		<dc:creator>Aduge Studio</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Qasir Project]]></category>
		<category><![CDATA[Sincerity ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1062</guid>
		<description><![CDATA[Hello again. So, if you were wondering what&#8217;s the fuzz about we changing layouts, our questionable header and we announcing the release of the final version of Mnemons in a long time (even though we left it as an incomplete demo), well, is the answer: It&#8217;s a new project. You may be able to recognize [...]]]></description>
			<content:encoded><![CDATA[<p>Hello again. So, if you were wondering what&#8217;s the fuzz about we changing layouts, our questionable header and we announcing the release of the final version of Mnemons in a long time (even though we left it as an incomplete demo), well, is the answer:</p>

<p><img class="aligncenter size-full wp-image-1073" title="qasirprojectlogobeta" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/04/qasirprojectlogo00b.png" alt="" width="400" height="514" /></p>
<p>It&#8217;s a new project. You may be able to recognize a pattern in our naming  for projects, this is Qasir Project, there is a Tsar Project. If you  did make the connection you&#8217;re in the right trail: this game is  basically a prologue for the Tsar Project. In the same way the Tsar Project is driven by the concepts of Aloneness and Patience it&#8217;s prologue deals with Gambit. With this in mind one can expect a game based in exchanges, high risks for high rewards.</p>

<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/04/Screen-shot-2011-04-20-at-8.28.41-PM.jpg"><img class="aligncenter size-full wp-image-1072" title="Qasir concept art" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/04/Screen-shot-2011-04-20-at-8.28.41-PM.jpg" alt="" width="650" height="365" /></a></p>
<p>As for the setting in this chapter we are aiming more on fantasy than on historical fiction, which has a central role in the Tsar Project. Some real world places and persons will be mentioned, but more in a tangential way. For instance instead of the Golden Palace of the Moscow Kremlin this time the story will unveil in Qasir al-Hayr fiy al-Wasat, a fictional palace that may, or may not, be located near the ancient city of Palmyra on 12th century Syria.</p>
<p>And this is it, expect more news and production updates soon. Happy easter, everyone!</p>

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