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	<title>Comments for GhostBoard</title>
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	<description>Aduge Studio&#039;s official weblog.</description>
	<lastBuildDate>Fri, 11 Nov 2011 23:27:05 +0000</lastBuildDate>
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		<title>Comment on Mnemons by Global Game Jam em Curitiba &#187; Blog Archive &#187; Global Game Jam Curitiba no SBGames 2011!</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/mnemons/comment-page-1/#comment-173</link>
		<dc:creator>Global Game Jam em Curitiba &#187; Blog Archive &#187; Global Game Jam Curitiba no SBGames 2011!</dc:creator>
		<pubDate>Fri, 11 Nov 2011 23:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.adugestudio.com/blog/#comment-173</guid>
		<description>[...] curitibana veterana em jams, em 2010 criaram o Semblante (premiado no SBGames 2010), em 2011 o Mnemons (menção honrosa no SXSW). Estão desenvolvendo o [...]</description>
		<content:encoded><![CDATA[<p>[...] curitibana veterana em jams, em 2010 criaram o Semblante (premiado no SBGames 2010), em 2011 o Mnemons (menção honrosa no SXSW). Estão desenvolvendo o [...]</p>
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		<title>Comment on Qasir Al-Wasat Anouncement Trailer  by Bruno Bulhões</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/10/18/qasir-trailer/comment-page-1/#comment-172</link>
		<dc:creator>Bruno Bulhões</dc:creator>
		<pubDate>Thu, 27 Oct 2011 12:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1235#comment-172</guid>
		<description>O jogo é curto, algo como 3-4 horas de duração, mas há valor de &lt;em&gt;replay&lt;/em&gt; nele. O título significa, em inglês, &lt;em&gt;Palace in-between&lt;/em&gt;.</description>
		<content:encoded><![CDATA[<p>O jogo é curto, algo como 3-4 horas de duração, mas há valor de <em>replay</em> nele. O título significa, em inglês, <em>Palace in-between</em>.</p>
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		<title>Comment on Qasir Al-Wasat Anouncement Trailer  by Tesla</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/10/18/qasir-trailer/comment-page-1/#comment-171</link>
		<dc:creator>Tesla</dc:creator>
		<pubDate>Wed, 26 Oct 2011 20:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1235#comment-171</guid>
		<description>Gostei da ideia central de um personagem invisivel. Mas ainda queria saber quantas horas de jogo e esperado. Outra coisa, o que significa o titulo do jogo?</description>
		<content:encoded><![CDATA[<p>Gostei da ideia central de um personagem invisivel. Mas ainda queria saber quantas horas de jogo e esperado. Outra coisa, o que significa o titulo do jogo?</p>
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		<title>Comment on Qasir Al-Wasat Anouncement Trailer  by Filipe Aguiar</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/10/18/qasir-trailer/comment-page-1/#comment-170</link>
		<dc:creator>Filipe Aguiar</dc:creator>
		<pubDate>Mon, 24 Oct 2011 01:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1235#comment-170</guid>
		<description>I LOVED the trailer and the whole scenario of the game. But I felt disturbed by one thing: I feel that is dificult to make a connection with a charachter that I don&#039;t see.
I mean, 2D games is all about caring with the characters and gameplay. Classic games like Zelda, Mario, Chrono Trigger... They all have easily distinguishable characters that the players care.
I know that the whole idea of the game is be invisible, but I&#039;d rather have some other indications than the real invisible character.

Sorry for the bad english (sou brasileiro, como vocês) and I&#039;m anxious to buy your game ASAP.

Congratulations and good work.</description>
		<content:encoded><![CDATA[<p>I LOVED the trailer and the whole scenario of the game. But I felt disturbed by one thing: I feel that is dificult to make a connection with a charachter that I don&#8217;t see.<br />
I mean, 2D games is all about caring with the characters and gameplay. Classic games like Zelda, Mario, Chrono Trigger&#8230; They all have easily distinguishable characters that the players care.<br />
I know that the whole idea of the game is be invisible, but I&#8217;d rather have some other indications than the real invisible character.</p>
<p>Sorry for the bad english (sou brasileiro, como vocês) and I&#8217;m anxious to buy your game ASAP.</p>
<p>Congratulations and good work.</p>
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		<title>Comment on Qasir Al-Wasat Anouncement Trailer  by Florzinha</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/10/18/qasir-trailer/comment-page-1/#comment-169</link>
		<dc:creator>Florzinha</dc:creator>
		<pubDate>Wed, 19 Oct 2011 02:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1235#comment-169</guid>
		<description>Nice!</description>
		<content:encoded><![CDATA[<p>Nice!</p>
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		<title>Comment on Qasir Update #02: Submissions  by Florzinha</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/06/21/qasir_update_02/comment-page-1/#comment-166</link>
		<dc:creator>Florzinha</dc:creator>
		<pubDate>Wed, 22 Jun 2011 16:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1129#comment-166</guid>
		<description>Nice to see the work, it looks great! Is the character on the top right part of the HUD?


PS: I think there was a mistake with the last two uploaded pics =)</description>
		<content:encoded><![CDATA[<p>Nice to see the work, it looks great! Is the character on the top right part of the HUD?</p>
<p>PS: I think there was a mistake with the last two uploaded pics =)</p>
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		<title>Comment on Qasir Update #01: What&#8217;s up?  by bolinho</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/05/12/qasir-update-01/comment-page-1/#comment-165</link>
		<dc:creator>bolinho</dc:creator>
		<pubDate>Thu, 12 May 2011 23:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1099#comment-165</guid>
		<description>Massa, mal posso esperar pra ver o alpha do jogo! boa sorte e bom desenvolvimento gente! :D</description>
		<content:encoded><![CDATA[<p>Massa, mal posso esperar pra ver o alpha do jogo! boa sorte e bom desenvolvimento gente! <img src='http://www.adugestudio.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Mnemons Demo (Alpha v0.2) by Marcelo</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/03/04/mnemons-demo-0/comment-page-1/#comment-164</link>
		<dc:creator>Marcelo</dc:creator>
		<pubDate>Tue, 29 Mar 2011 03:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=983#comment-164</guid>
		<description>Feras, coloquem aí junto dos wallpapers um MPtrino dos Mnemons, eu ia ouvir fácil.</description>
		<content:encoded><![CDATA[<p>Feras, coloquem aí junto dos wallpapers um MPtrino dos Mnemons, eu ia ouvir fácil.</p>
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		<title>Comment on Semblante 3.0! by Luiz</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/02/25/semblante-3-0/comment-page-1/#comment-163</link>
		<dc:creator>Luiz</dc:creator>
		<pubDate>Fri, 18 Mar 2011 22:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=944#comment-163</guid>
		<description>Esse jogo é difícil de entender. Eu achei o visual o máximo; a jogabilidade também está boa. O que acontece é que eu demorei d+ pra entender o do que se tratava. Em minha opinião, demorei tanto que deixou de ser divertido.
Eu acho que deveria ser algo com objetivo mais claro. Escondido é legal, mas que tenha fases levem o jogador a entender exatamente o que se quer, seja pensando, seja jogando.

É só um conselho meus chapas. Bom trabalho!</description>
		<content:encoded><![CDATA[<p>Esse jogo é difícil de entender. Eu achei o visual o máximo; a jogabilidade também está boa. O que acontece é que eu demorei d+ pra entender o do que se tratava. Em minha opinião, demorei tanto que deixou de ser divertido.<br />
Eu acho que deveria ser algo com objetivo mais claro. Escondido é legal, mas que tenha fases levem o jogador a entender exatamente o que se quer, seja pensando, seja jogando.</p>
<p>É só um conselho meus chapas. Bom trabalho!</p>
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		<title>Comment on Semblante 3.0! by Bruno Bulhões</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/02/25/semblante-3-0/comment-page-1/#comment-161</link>
		<dc:creator>Bruno Bulhões</dc:creator>
		<pubDate>Tue, 01 Mar 2011 22:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=944#comment-161</guid>
		<description>Você pode ver na página de About nossos emails, ou nos contactar no aduge@adugestudio.com</description>
		<content:encoded><![CDATA[<p>Você pode ver na página de About nossos emails, ou nos contactar no <a href="mailto:aduge@adugestudio.com">aduge@adugestudio.com</a></p>
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