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	<title>GhostBoard &#187; Sincerity </title>
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		<title>Global Game Jam 2012: a wrap-up </title>
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		<description><![CDATA[Hi guys! Qasir Al-Wasat is going in full steam lately, and we have so many new features we are very excited to show you! But today&#8217;s post is about the amazing Global Game Jam and its results. We already participated in 2010 and 2011 Jams, both with different collaborators in the team, but this year [...]]]></description>
			<content:encoded><![CDATA[<p><span>Hi guys!</span></p>
<p><span>Qasir Al-Wasat is going in full steam lately, and we have so many new features we are very excited to show you! But today&#8217;s post is about the amazing Global Game Jam and its results.</span></p>
<p><span>We already participated in <a href="http://www.adugestudio.com/blog/2010/02/02/semblante/">2010</a> and <a href="http://www.adugestudio.com/blog/2011/01/31/mnemons/">2011</a> Jams, both with different collaborators in the team, but this year we took the trial to an extreme. Our usual band of six was divided in three groups, mixed with some of our friends.</span></p>
<p><span><strong>This year&#8217;s theme was:</strong></span></p>
<p><span><img 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" alt="" width="143" height="143" /></span></p>
<p><span>What? A picture? &#8211; And didn&#8217;t we made a game like this before?</span></p>
<p><span><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2012/02/abertura.png"><span><img class="aligncenter size-full wp-image-1293" title="abertura" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2012/02/abertura.png" alt="" width="640" height="383" /></span></a><span>Super Battle Gunship Oroboros was our entry for the SPJam, themed infinity, mist and/or fire.</span></span></p>
<p>&nbsp;</p>
<p><span>Oh well. =p  I&#8217;m pretty sure we can find a new way to translate this.</span><em><span><br />
</span></p>
<p><span><strong>1. Team AlexFuu</strong></span></p>
<p><a href="http://globalgamejam.org/2012/zvol-walk-life"><span><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/16360/limbo.jpg?1327855136" alt="" width="640" height="320" /></span></a></p>
<p><span>Vermon (our lead programmer) and Dorte (our colaboring programmer in Qasir Project), teamed up to create a 3d platform game game in Unity. The result is <a href="http://globalgamejam.org/2012/zvol-walk-life"><span>ZVOL &#8211; The Walk of Life</span></a>, a game based on osmosis and choices. You help Johnny Walker (what a fitting name, uh?) go throught life while climbing elevators and solving puzzles.</span></p>
<p><span>There are a lot of great ideas here that can be improved and built up to sustain entire games themselves. I&#8217;m sure some of them will return in a future Adugan project!</span></p>

<p><span><strong>2. Team Twin Birds</strong></span></p>
<p><a href="http://globalgamejam.org/2012/roven-%C2%B7-oldman-rovers-tale-or-errant-aesthete"><img class="alignnone" src="http://f.cl.ly/items/1U0s3C0P1w160q2R0P3d/Roven%202012-02-02%2013-19-46-11.png" alt="" width="640" height="360" /></a></p>
<p><span>Beto, Bruno, Mapperns and myself united our creative forces in a project with an obviously too long name:<a href="http://globalgamejam.org/2012/roven-%C2%B7-oldman-rovers-tale-or-errant-aesthete"><span> Roven: Oldman&#8217;s Rover Tale or the Errand Aesthete.</span></a></span></p>
<p><span>The game was born of our deviate rendering of the theme. Instead of infinity, cycle of life or Ouroboros, we decided to see the theme as &#8220;symbol&#8221;, &#8220;symbolism&#8221; or &#8220;interpretation&#8221;. Our plans where a metroidvania-like game, where the protagonist would learn his powers through aesthetic experiences of the world. This would happen through the interaction with seemingly normal objects of the world that would &#8220;launch&#8221; videos.</span></p>
<p><span>Bruno used the chance to play programmer, while I dedicated my weekend to paint scenarios. Mapperns was in charge of the character design and animations, while Beto created the level design. Unfortunately the pipe line + a target that could be smaller left us with more of an experiment than a game. However, we did learn like hell!</span></p>
<p><span>A HUGE thanks for Ricardo Toreh, that helped us with sound effects and music, and Gabriel do Valle, that directed and shot the videos used in game.</span></p>

<p><span><strong>3. Team Moodsphere Collective</strong></span></p>
<p><a href="http://globalgamejam.org/2012/byteself"><span><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/5469/title_screen.png?1327858442" alt="" width="640" height="480" /></span></a></p>
<p><span>Marcel joined the group of Iuri Kato, Gabriel &#8220;Toddy&#8221; and Gabriel &#8220;Florzinha&#8221; Jacobi for the creation of an experience based on the famous Conway&#8217;s Game of Life. <a href="http://globalgamejam.org/2012/byteself"><span>ByteSelf</span></a> is a three player colorful game, in wich each color predates another, and the trick for winning the game is making sure <span style="text-decoration: underline;">your own</span> predator prevails.</span></p>
<p><span>I&#8217;ve heard rumors that the game will be available in Kongregate soon enough, after some balancing and gameplay improvements. <img src='http://www.adugestudio.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  We&#8217;ll make sure you are well informed when this happens!</span></p>
<p><span>Here in Curitiba we where surrounded by friends and inspirations.</span></p>

<p><span><em><a href="http://globalgamejam.org/2012/cattercannon"><span><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/5739/Cattercannon-01.jpg?1327945788" alt="" width="299" height="187" /></span></a> <a href="http://globalgamejam.org/2012/everlong"><span><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/10623/everlong%20-%20monsterjuice_0.jpg?1327929576" alt="" width="301" height="188" /></span></a></em></span></p>
<p><span><a href="http://globalgamejam.org/2012/samsara-0"><span><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/5377/Abertura%20%282%29.jpg?1327839532" alt="" width="299" height="225" /></span></a><em> <a href="http://globalgamejam.org/2012/magnus-opus"><span><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/7406/ouroboros.jpg?1327846292" alt="" width="300" height="245" /></span></a><br />
</em></span></p>
<p><span>Clockwise: <a href="http://globalgamejam.org/2012/cattercannon"><span>Cattercannon</span></a>, <a href="http://globalgamejam.org/2012/everlong"><span>Everlong</span></a> , <a href="http://globalgamejam.org/2012/magnus-opus"><span>Magnus Opus</span></a> and <a href="http://globalgamejam.org/2012/samsara-0"><span>Samsara</span></a>.</span></p>
<p><span><strong>Cattercannon</strong> was made by Mariana &#8220;Bolinho&#8221; Tonini and Paulo &#8220;Animmaniac&#8221; Reihner. The objective here is to take a steampunk catterpillar as far as you can, one segment at a time.<br />
</span></p>
<p><span><strong>Everlong</strong> by Monster Juice is another multiplayer, with an interesting dynamic of dying x returning to life. Each time you die it will become harder to return to the game, but each time you do, you will return more powerful.</span></p>
<p><span><strong>Magnus Opus</strong> is a tabletop game where you play an Alchemist racing to create the Philosopher Stone before his colleagues. It was developed by the group of Arthur Mittlebach, in about 20h, and was inspired by numerous EuroGames.</span></p>
<p><span><strong>Samsara</strong> was created by our friend Daniel Rossato, who decided to take his students to the GGJ. It&#8217;s about the wheel of fortune and the virtues of Buddhism. We loved the use of comic sans and word art!</span></p>
<p><span>In Campinas and Porto Alegre where some of our favorite indie studios, like <a href="http://catavento.art.br/wp/"><span>Catavento</span></a>, <a href="studiominiboss.com/"><span>MiniBoss</span></a>, <a href="http://tawstudio.blogspot.com/"><span>Taw Studio</span></a> and <a href="http://www.toren-game.com"><span>SwordTales</span></a> had their runs. We missed you guys! &lt;3</span></p>

<p><span><em><a href="http://globalgamejam.org/2012/viktor-nth"><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/17959/title.jpg?1327962086" alt="" width="299" height="225" /></a> <a href="http://globalgamejam.org/2012/trapped-chamber-eternal-darkness"><img class="alignnone" src="http://globalgamejam.org/sites/default/files/uploads/2012/17511/Press.jpg?1327856141" alt="" width="300" height="226" /></a> </em></span></p>
<p><span><em> <a href="http://globalgamejam.org/2012/nerot"><img src="http://globalgamejam.org/sites/default/files/uploads/2012/19675/NEROT.png?1327844314" alt="" width="300" height="225" /></a> <a href="http://globalgamejam.org/2012/soroboruo-0"><em><img src="http://globalgamejam.org/sites/default/files/uploads/2012/18026/soro.jpg?1327937461" alt="" width="299" height="219" /></em></a><br />
</em></span></p>
<p><span>Clockwise: <a href="http://globalgamejam.org/2012/viktor-nth"><span>Viktor the Nth</span></a> (Catavento) , <a href="http://globalgamejam.org/2012/trapped-chamber-eternal-darkness"><span>Trapped! In the Chamber of Eternal Darkness</span></a> (Miniboss) , <a href="http://globalgamejam.org/2012/soroboruo-0"><span>Soroboruo</span></a> (TawStudio) and <a href="http://globalgamejam.org/2012/nerot"><span>N.E.R.O.T.</span></a> (Swordtales)</span></p>
<p><span><strong>Viktor the Nth</strong> has an amazing concept where your past play actually influences your next one. Kind of like a Skyward Sword (with all those diode-type puzzles and obstacles) meet Demon Souls (with the mark of your past deaths clearly visible to you, giving a sense of accomplishment every retry you get past them).</span></p>
<p><span><strong>Trapped! In the Chamber of Eternal Darkness</strong> is the usual Miniboss jam effort: complete, beautiful and surprisingly well polished for a 48h project. It&#8217;s an endless arena shoot&#8217;em up with a ton of self-referential material. I was expecting it would have more cows, though. =p</span></p>
<p><span><strong>Soroboruo </strong>is a stylish action game with a very pleasing (and bold!) eastern aesthetics. Seeing Taw improve this much their Jam results compared to the SPJam back in November brings a smile to our faces.<strong></strong> I hope Taw Studio considers using this great graphic style in one of their other games.</span></p>
<p><span>Swordtales´<strong>N.E.R.O.T.</strong> is a running game about a bionic samurai in (what looks like) a psychedelic circular world. In the best style of the Canabalt-like games, there is no time to stop. There is also that Cactus&#8217; vibe and we love it.</span></p>
<p><span>Also a shout out for our friend Bolívar, who was participating from Koln, Germany, and helped develop <strong><a href="http://globalgamejam.org/2012/tale-archy"><span>The Tale of Archy</span></a></strong><a href="http://globalgamejam.org/2012/tale-archy"><span>!</span></a></span></p>
<p><span>We are so proud to know so many talented people! Congratulations everyone!</span></p>

<p>&nbsp;</p>
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		<title>Qasir is over 9000!!!</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/10/25/lang_en-usqasir-is-over-9000lang_en-uslang_pt-brqasir-acima-das-8000-unidadeslang_pt-br</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/10/25/lang_en-usqasir-is-over-9000lang_en-uslang_pt-brqasir-acima-das-8000-unidadeslang_pt-br#comments</comments>
		<pubDate>Tue, 25 Oct 2011 16:51:58 +0000</pubDate>
		<dc:creator>Pirin MP Maperns</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Qasir Al-Wasat]]></category>
		<category><![CDATA[Fun ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Qasir Project]]></category>
		<category><![CDATA[Sincerity ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1254</guid>
		<description><![CDATA[Hello there! One week after the official announcement of Qasir Al-Wasat I&#8217;m here to present some of the wonderful feedback we had with it! It all started with our dear Cassandra Khaw&#8217;s post over Indiegames.com! The day after new reviews of the trailer started popping on &#8220;the internets&#8221;(sic), with JovemNerd.com.br&#8216;s Stephan Martins writing our first Brazilian review on [...]]]></description>
			<content:encoded><![CDATA[<p>Hello there! One week after the official announcement of Qasir Al-Wasat I&#8217;m here to present some of the wonderful feedback we had with it!</p>
<p>It all started with our dear Cassandra Khaw&#8217;s post over <a href="http://www.google.com/url?q=http%3A%2F%2Findiegames.com%2F2011%2F10%2Ftrailer_qasir_al-wasat_aduge_s.html&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNG-kAcdrUdwan16Oxd8VJEQTuiIKA" target="_blank">Indiegames.com</a>! The day after new reviews of the trailer started popping on &#8220;the internets&#8221;(sic), with <a href="http://www.google.com/url?q=http%3A%2F%2Fjovemnerd.ig.com.br%2Fjovem-nerd-news%2Fgames%2Ffurtividade-e-a-palavra-no-game-brasileiro-independente-qasir-al-wasat%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNG-NElYWvEC3LsHRB24_oOWIYcfiQ" target="_blank">JovemNerd.com.br</a>&#8216;s Stephan Martins writing our first Brazilian review on the 21st! Here is the list of original posts, so far:<br />
<a id="internal-source-marker_0.5520609600935131" href="http://indiegames.com/2011/10/trailer_qasir_al-wasat_aduge_s.html"><br />
Indie Games<br />
</a><a href="http://www.gamesidestory.com/2011/10/19/qasir-al-wasat-assassin-of-persia/">Game Side Story<br />
</a><a href="http://www.gamesetwatch.com/2011/10/qasir_al-wasat_stealth_gambit_.php">Game Set Watch<br />
</a><a href="http://www.gamedot.co.uk/2011/10/19/qasir-al-wasat-announcement-gameplay/">Game Dot<br />
</a><a href="http://www.ign.com/blogs/seandknight/2011/10/18/couple-indie-games-to-keep-an-eye-on">Seand Knight IGN Blog<br />
</a><a href="http://www.igrorama.com/2011/10/najavljen-qasir-al-wasat.html">Igrorama<br />
</a><a href="http://www.theindieshelter.com/2011/qasir-al-wasat-link-vs-garrett/">Indie Shelter<br />
</a><a href="http://nonameradio.ru/news/558">No Name Radio<br />
</a><a href="http://jovemnerd.ig.com.br/jovem-nerd-news/games/furtividade-e-a-palavra-no-game-brasileiro-independente-qasir-al-wasat/">Joven Nerd<br />
</a><a href="http://gameplay.pl/news.asp?ID=63144">Gameplay</a></p>
<p style="text-align: left;">Meanwhile, the trailer itself (if you  haven&#8217;t seen it yet pray go check it on <a href="http://vimeo.com/30710855" target="_blank">vimeo</a>!) is getting astonishing (at least for our humble expetations) view counts! By the time I&#8217;m writing this it&#8217;s far over 9000!</p>
<p><img class="aligncenter size-full wp-image-1255" title="it's over 9000!!!" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/10/9000.jpg" alt="" width="645" height="398" /></p>
<p>If you spot any other review please leave a comment with it, send us an email [aduge (at) adugestudio (dot) com] our tweet <a href="twitter.com/aduge" target="_blank">@aduge</a>!</p>
<p>So we are back to work, rushing with the development ahead of the Beta2 release in the next few weeks, and checking our fellow entries on <a href="http://www.igf.com/php-bin/entries2012.php" target="_blank">2012 IGF</a>! (we&#8217;ll post a list of the Brazilian ones very soon!)<br />
I&#8217;ll post some sort of Art Director&#8217;s Production Diary ++ very soon! Stay in the loop!</p>
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		<title>Qasir Update #04: Finishing Touches </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/08/26/qasir-update-4</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/08/26/qasir-update-4#comments</comments>
		<pubDate>Fri, 26 Aug 2011 21:00:03 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Qasir Al-Wasat]]></category>
		<category><![CDATA[Qasir Update]]></category>
		<category><![CDATA[Sincerity ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1195</guid>
		<description><![CDATA[Just a shout-out. Our deadline of August 31st is just a few days away and we are currently doing some finishing touches on our next release. It will still be a closed Alpha, reserved only to our playtesters and to the jurors of any festival we happen to participate (like Brasil Game Show). A closed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/08/ScreenieUnity.jpg"><img class="aligncenter size-full wp-image-1199" title="ScreenieUnity" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/08/ScreenieUnity.jpg" alt="" width="640" height="333" /></a></p>
<p>Just a shout-out. Our deadline of August 31st is just a few days away and we are currently doing some finishing touches on our next release. It will still be a closed Alpha, reserved only to our playtesters and to the jurors of any festival we happen to participate (like Brasil Game Show). A closed Beta is not too far away from now though, just a couple of weeks!</p>
<p>Expect some exciting news very soon! And well, enjoy the easter egg picture.</p>

<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>4 years&#8230; </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/05/25/lang_en-us4-years-lang_en-us-lang_pt-br4-anos-lang_pt-br4-years</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/05/25/lang_en-us4-years-lang_en-us-lang_pt-br4-anos-lang_pt-br4-years#comments</comments>
		<pubDate>Wed, 25 May 2011 22:30:34 +0000</pubDate>
		<dc:creator>Marcel Pace</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Sincerity ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1115</guid>
		<description><![CDATA[In this same day, 4 years ago, some friends got together because it would be fun to do a game. Why not? As we planned that it would take only one single day every week? One game, it shouldn&#8217;t be that difficult&#8230; 4 years have passed since that original idea. A single project transformed into [...]]]></description>
			<content:encoded><![CDATA[
<p>In this same day, 4 years ago, some friends got together because it would be fun to do a game. Why not? As we planned that it would take only one single day every week? One game, it shouldn&#8217;t be that difficult&#8230;</p>
<p>4 years have passed since that original idea. A single project transformed into an entrepreneurship that would make projects, several of them. The team perceived together, learning from their mistakes as making games turned out to be a little bit more complicated than it seemed.</p>
<p>Now, after a few projects and one release soon to come, we thank everyone that supported us in this walk that is, still, only in the beginning.</p>


<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/05/TeveBolo.jpg"><img class="aligncenter size-medium wp-image-1124" title="TeveBolo" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/05/TeveBolo-300x232.jpg" alt="" width="300" height="232" /></a></p>
<p>=]</p>
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		<slash:comments>0</slash:comments>
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		<title>Qasir Update #01: What&#8217;s up? </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/05/12/qasir-update-01</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/05/12/qasir-update-01#comments</comments>
		<pubDate>Thu, 12 May 2011 21:00:57 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Qasir Update]]></category>
		<category><![CDATA[Qasir Project]]></category>
		<category><![CDATA[Sincerity ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1099</guid>
		<description><![CDATA[Hello again. So this is the first of the Qasir Updates, where we will try to fill in with what&#8217;s going on our current project&#8217;s development. On this inaugural iteration, I will answer some questions about the project and over the next posts I will provide news about the up-to-date state of the project, much [...]]]></description>
			<content:encoded><![CDATA[
<p>Hello again. So this is the first of the Qasir Updates, where we will try to fill in with what&#8217;s going on our current project&#8217;s development. On this inaugural iteration, I will answer some questions about the project and over the next posts I will provide news about the up-to-date state of the project, much akin to our Tsar Updates. So, without further ado, on to the questions:</p>
<p><strong>What kind of game is Qasir?</strong></p>
<p>Qasir is the prologue to the Tsar Project. It tells an early story of our invisible protagonist and it&#8217;s an introduction to the mechanics and themes that will be explored more deeply on Tsar. The game is a stealth action-adventure that takes place on a ominous night on 12th century Syria<strong>. </strong>The game features a invisible character, that needs to assassinate 3 targets before dawn while avoiding detection. Although invisible to the human eye, our protagonist can be covered in particles, which can be seen by guards (such as the blood of it&#8217;s victims) and it can still emit noises that attracts attention. The game deals with an important aspect of this character&#8217;s personality, that of a risk-taker, which pursuits the best given reward out of any situation even if with it comes greater risks and consequences for failure.<strong><br />
</strong></p>
<p><strong>How big/long the game will be?</strong></p>
<p>We do not call the game a prologue for nothing. It&#8217;s size can be compared to that of what a long chapter in a full-sized indie game like Tsar Project will be or that of a major Zelda dungeon. So, it&#8217;s not super shot or bite-sized, but it&#8217;s not also particularly long or &#8220;full-sized&#8221; as one should expect.<strong><br />
</strong></p>
<p><strong>When it will be released, exactly?</strong></p>
<p>By fall 2011 (for those on the northern hemisphere). Expect the game to be fully available on early to mid September.<strong><br />
</strong></p>
<p><strong>The game will be released free of charge?/How much it will cost?</strong></p>
<p>It&#8217;s our first commercial project so it&#8217;s not freeware. It will cost $5 dollars, which are what we consider a fair price for a game with this scope.</p>
<p><strong>Why the choice to develop Qasir right now, instead of Tsar or Mnemons?</strong></p>
<p>I will be sincere on this one. We are currently  in the middle of a crossroad  at Aduge. We need to deliver projects,  and we need to deliver commercial-grade games. Most of us recently graduated  from the university,  and we are more determined  than ever to finish and deliver our projects and to sell them. We started to exercise this mentality  of delivering,  achieving  closure, with Semblante  and Mnemons, two very short three-week-long experiments. However, under this time constraint,  we cannot deliver a commercial,  finished product with our current level of mastery on game development. Qasir is on a middle ground. It is an achievable,  short project, that has enough time for us to polish it enough to warrant it as a commercial  product and also serves as a good test for Tsar Project, which is bigger in scope.</p>
<p><strong>What engines/tools you guys are using on this project?</strong></p>
<p>So far, we used the excellent Scirra&#8217;s<a href="http://www.scirra.com/"> Construct</a> on both Mnemons and Semblante. It&#8217;s the perfect tool for short projects and prototyping, but it doesn&#8217;t quite cut it for a bigger project under a team of 6 like Qasir<strong>. </strong>So, for the Qasir project we chose to go with <a href="http://unity3d.com/">Unity 3D</a> as our engine. It&#8217;s very powerful and easy to use, enough for us to deliver a finished product with the features we are trying to achieve with Qasir. Also, we are still using Construct for quickly prototyping ideas of mechanics and level design.<strong><br />
</strong></p>
<p><strong>Can you expose a brief timeline of the project up until now?</strong></p>
<p>The project started on early March with the Direct phase, or Conceptualization, where we chose to go with an older story of the main protagonist  of Tsar Project for our game. This phase was characterized by the choice of our theme, Gambit, and the creation of a conceptual/creative direction  for every facet of the game, from sound design to the game design itself. It was during this phase that we decided the main mechanics,  the setting and the context of the game.</p>
<p>After that, by late March, we entered the Design phase, or Pre-Production, where everyone,  with the creative direction  in mind, started designing  the game&#8217;s components,  rules, narrative  and representation while a quick prototype  using Construct  was assembled  to test most of what was being designed.  This phase is where we also acclimated  with Unity 3d as our main tool and worked out how we were going to implement  all of our assets and features in the final software.</p>
<p>By mid-April  we entered the current phase, Develop, or Production,  which is where we produce and implement  the visual assets, sound effects, level design, etc. namely all the content of the final product. We are about at the middle of the develop phase trying to hit a fully-playable Alpha before May 31st and submit the game for the <a href="http://www.indiecade.com/">Indiecade </a> festival.</p>
<p>&nbsp;</p>
<p>Oh well, that was a long post. Expect the next updates to be shorter and with more stuff to see rather than stuff to read. See you soon!</p>


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		<title>Qasir Project.</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/04/21/qasir-project</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/04/21/qasir-project#comments</comments>
		<pubDate>Thu, 21 Apr 2011 12:56:06 +0000</pubDate>
		<dc:creator>Aduge Studio</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Qasir Project]]></category>
		<category><![CDATA[Sincerity ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1062</guid>
		<description><![CDATA[Hello again. So, if you were wondering what&#8217;s the fuzz about we changing layouts, our questionable header and we announcing the release of the final version of Mnemons in a long time (even though we left it as an incomplete demo), well, is the answer: It&#8217;s a new project. You may be able to recognize [...]]]></description>
			<content:encoded><![CDATA[<p>Hello again. So, if you were wondering what&#8217;s the fuzz about we changing layouts, our questionable header and we announcing the release of the final version of Mnemons in a long time (even though we left it as an incomplete demo), well, is the answer:</p>

<p><img class="aligncenter size-full wp-image-1073" title="qasirprojectlogobeta" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/04/qasirprojectlogo00b.png" alt="" width="400" height="514" /></p>
<p>It&#8217;s a new project. You may be able to recognize a pattern in our naming  for projects, this is Qasir Project, there is a Tsar Project. If you  did make the connection you&#8217;re in the right trail: this game is  basically a prologue for the Tsar Project. In the same way the Tsar Project is driven by the concepts of Aloneness and Patience it&#8217;s prologue deals with Gambit. With this in mind one can expect a game based in exchanges, high risks for high rewards.</p>

<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/04/Screen-shot-2011-04-20-at-8.28.41-PM.jpg"><img class="aligncenter size-full wp-image-1072" title="Qasir concept art" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/04/Screen-shot-2011-04-20-at-8.28.41-PM.jpg" alt="" width="650" height="365" /></a></p>
<p>As for the setting in this chapter we are aiming more on fantasy than on historical fiction, which has a central role in the Tsar Project. Some real world places and persons will be mentioned, but more in a tangential way. For instance instead of the Golden Palace of the Moscow Kremlin this time the story will unveil in Qasir al-Hayr fiy al-Wasat, a fictional palace that may, or may not, be located near the ancient city of Palmyra on 12th century Syria.</p>
<p>And this is it, expect more news and production updates soon. Happy easter, everyone!</p>

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		<title>The Donate Button!</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/04/05/lang_en-usthe-donate-buttonlang_en-uslang_pt-bro-botao-doacaolang_pt-br</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/04/05/lang_en-usthe-donate-buttonlang_en-uslang_pt-bro-botao-doacaolang_pt-br#comments</comments>
		<pubDate>Tue, 05 Apr 2011 22:18:42 +0000</pubDate>
		<dc:creator>Marcel Pace</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[doação]]></category>
		<category><![CDATA[donate]]></category>
		<category><![CDATA[financiamento]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[investimento]]></category>
		<category><![CDATA[investing]]></category>
		<category><![CDATA[paypal]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1037</guid>
		<description><![CDATA[Ahoy folks! So, as you can see we have &#8220;finished&#8221; two projects in this last trimester. But we have to use the quotes here because there is still one last step so we can call a project finished: make it avaliable in a game portal so that you, our beloved player, can invest into our [...]]]></description>
			<content:encoded><![CDATA[<p>Ahoy folks!</p>
<p>So, as you can see we have &#8220;finished&#8221; two projects in this last trimester. But we have to use the quotes here because there is still one last step so we can call a project finished: make it avaliable in a game portal so that you, our beloved player, can invest into our future games while playing the current ones. (i.e: to buy ; )</p>
<p>For several strategic reasons thoroughly discussed by our team, we decided to make available the current versions of Semblante and Mnemons for free here in the website. Nevertheless, we have implemented this fantastic PayPal&#8217;s donation button (just by your side, if you are viewing this post in owr website). It is quite fast to create an account and contribute with the ammount that you feel it&#8217;s fair enough!</p>
<p>If you enjoyed our games, or if you like Aduge, and wanna see more results sooner: just click it! x ) Many thanks, pal!</p>

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		<title>Mnemons Demo (Alpha v0.2)</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/03/04/mnemons-demo-0</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/03/04/mnemons-demo-0#comments</comments>
		<pubDate>Fri, 04 Mar 2011 19:15:50 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Mnemons]]></category>
		<category><![CDATA[Efficiency ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[jogo]]></category>
		<category><![CDATA[jogos indie]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=983</guid>
		<description><![CDATA[&#160; As promised before, we are releasing today a new build of Mnemons&#8217; alpha. This is the last build we will release of Mnemons in a long time and, I&#8217;m not gonna lie, probably ever. March 14th we will be dropping steadily our work and support on Mnemons and Semblante and we will start from [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/03/Wall1610Mnemons.jpg"><img class="aligncenter size-full wp-image-1004" title="Wall1610Mnemons" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/03/Wall1610Mnemons.jpg" alt="" width="640" height="400" /></a></p>
<p>&nbsp;</p>
<p>As promised before, we are releasing today a new build of Mnemons&#8217; alpha. This is the last build we will release of Mnemons in a long time and, I&#8217;m not gonna lie, probably ever. March 14th we will be dropping steadily our work and support on Mnemons and Semblante and we will start from scratch a brand new project.</p>
<p><span style="text-decoration: underline;"><a href="http://adugestudio.com/games/Mnemons/MnemonsInstaller.exe">Download Mnemons Alpha (0.2)</a></span></p>
<p><span style="text-decoration: underline;"><a href="http://adugestudio.com/games/Mnemons/MnemonsInstaller.exe"></a></span>These are the changes from the last version:</p>
<p>*    Music on the hub should be working properly now.<br />
*    Fixed a problem with the music loop on certain stages.<br />
*    Added different graphic settings for the game:<br />
**    F1 for Best settings: this is the regular graphics settings with lowest performance, which needs a good video card to run smoothly. It&#8217;s the default mode.<br />
**    F2 for Better settings: this mode removes some graphical effects, improving performance. Mid-range to budget graphics cards can run this mode smoothly.<br />
**    F3 for Good settings: this mode removes all shaders and graphical effects. Use it if you have an IGP or legacy cards that can&#8217;t run the game properly even on the previous mode.<br />
**    You can change the graphics settings at any time during the game or at the main menu. The changes only takes effect when you change stages, however.<br />
*    Up to 46% performance improvement on all of the aforementioned modes by using a new rendering method for the Lethe, which means that if the game only slowed down on stages 1-6, 1-7 and 3-2, it will probably run smoothly now even on Best settings.<br />
*    Added a brand new stage: 3-3.<br />
*    Small fixes on stages 1-7 and 2-4. They should be less challenging now.<br />
*    And some other small fixes&#8230;</p>
<p>And, oh yes! The image of this post is a wallpaper from our <a href="http://adugestudio.com/games/Mnemons/MnemonsWallpaperPack.rar">Mnemons Wallpaper Pack</a>! Grab yours now!</p>

<p>&nbsp;</p>
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		<title>An important message</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/02/27/extracredits</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/02/27/extracredits#comments</comments>
		<pubDate>Sun, 27 Feb 2011 20:09:57 +0000</pubDate>
		<dc:creator>Aduge Studio</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[allison theus]]></category>
		<category><![CDATA[daniel floyd]]></category>
		<category><![CDATA[Extra Credits]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[james portnow]]></category>
		<category><![CDATA[jogos]]></category>
		<category><![CDATA[valor]]></category>
		<category><![CDATA[value]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=964</guid>
		<description><![CDATA[Ok, if we believe there is something important everybody in and around the game industry should be doing is watching Extra Credits. The ever inspiring presentations written by James Portnow, presented by Daniel Floyd and rendered by Allison Theus are one of the most competent and noble effort to push the bounds of games as [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, if we believe there is something important everybody in and around the game industry should be doing is watching <a href="http://www.escapistmagazine.com/videos/view/extra-credits/">Extra Credits</a>. The ever inspiring presentations written by James Portnow, presented by Daniel Floyd and rendered by Allison Theus are one of the most competent and noble effort to push the bounds of games as a media we have seen, both to prove it&#8217;s qualities and to clarify it&#8217;s flaws. Watching Extra Credits shows us a brighter future for games, and we are glad for that. But most important, Allison, Daniel and James have the bravery to stand out for what they (and we) believe is true, fair and important for this incredible media.</p>
<p style="text-align: center;"><a href="http://www.escapistmagazine.com/videos/view/extra-credits/"><img class="size-full wp-image-965 aligncenter" title="Allison, Daniel and James" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/Screen-shot-2011-02-27-at-4.22.06-PM.png" alt="" width="659" height="425" /></a></p>
<p>While you three stand out there, boldly conceiving the next episodes, preparing for storms after pointing the worst flaws we as industry and public do and what we could be doing for a better future, while you are there, know you have our love, respect and gratitude.</p>
<p>The Adugans</p>
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		<title>Semblante 3.0!</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/02/25/semblante-3-0</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/02/25/semblante-3-0#comments</comments>
		<pubDate>Fri, 25 Feb 2011 20:01:21 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Creative Independence ]]></category>
		<category><![CDATA[Efficiency ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[jogo]]></category>
		<category><![CDATA[jogos indie]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=944</guid>
		<description><![CDATA[Here it is. This is the final version of Semblante, dubbed Semblante 3.0 or Anniversary Edition, since we wanted to release it at the eve of Global Game Jam 2011. Unfortunately we missed the deadline by a matter of hours (really) and decided to release this version of Semblante only after our work with Mnemons [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/Semblante-2011-02-25-16-50-31-39.png"><img class="aligncenter size-full wp-image-958" title="Semblante 2011-02-25 16-50-31-39" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/Semblante-2011-02-25-16-50-31-39.png" alt="" width="640" height="400" /></a></p>
<p>Here it is. This is the final version of Semblante, dubbed Semblante 3.0 or Anniversary Edition, since we wanted to release it at the eve of Global Game Jam 2011. Unfortunately we missed the deadline by a matter of hours (really) and decided to release this version of Semblante only after our work with Mnemons was done (and the SXSW contest tight deadline was clear).</p>
<p>What has changed? Well, basically everything. We put a good 3 weeks of work on this particular version of Semblante (before it, both 1.0 and 2.0 were 48h efforts). This means that the game is bigger and more polished all around, with navigable menus, volume control and some other stuff we usually take for granted like checkpoints and a pause screen. Also, we put a distinct personality in each of the game&#8217;s shadows (and their own proper puzzle to retrieve them), revamped the game&#8217;s graphics (especially Jung&#8217;s animations) and redesigned the game&#8217;s sound effects and music (courtesy of our friend <a href="http://www.sonicvalley.com/hermann/">Hermann Rauth</a>). We&#8217;re also able to finally put the game&#8217;s original script to good use, putting some contextual, albeit obscure, text integrated within the game&#8217;s backgrounds.</p>
<p>You can download Semblante 3.0 for free <a href="http://www.adugestudio.com/games/Semblante/SemblanteInstaller.exe">here</a> or at the <a href="http://www.adugestudio.com/blog/semblante">game&#8217;s page</a>.</p>
<p>EDIT (18:30 BRT): The file available for download was corrupted. It should be fixed now.</p>

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