<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GhostBoard &#187; Guts </title>
	<atom:link href="http://www.adugestudio.com/blog/lang/en-us/category/guts/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.adugestudio.com/blog</link>
	<description>Aduge Studio&#039;s official weblog.</description>
	<lastBuildDate>Sat, 04 Feb 2012 00:47:47 +0000</lastBuildDate>
	<language>en-us</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Qasir is over 9000!!!</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/10/25/lang_en-usqasir-is-over-9000lang_en-uslang_pt-brqasir-acima-das-8000-unidadeslang_pt-br</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/10/25/lang_en-usqasir-is-over-9000lang_en-uslang_pt-brqasir-acima-das-8000-unidadeslang_pt-br#comments</comments>
		<pubDate>Tue, 25 Oct 2011 16:51:58 +0000</pubDate>
		<dc:creator>Pirin MP Maperns</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Qasir Al-Wasat]]></category>
		<category><![CDATA[Fun ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Qasir Project]]></category>
		<category><![CDATA[Sincerity ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1254</guid>
		<description><![CDATA[Hello there! One week after the official announcement of Qasir Al-Wasat I&#8217;m here to present some of the wonderful feedback we had with it! It all started with our dear Cassandra Khaw&#8217;s post over Indiegames.com! The day after new reviews of the trailer started popping on &#8220;the internets&#8221;(sic), with JovemNerd.com.br&#8216;s Stephan Martins writing our first Brazilian review on [...]]]></description>
			<content:encoded><![CDATA[<p>Hello there! One week after the official announcement of Qasir Al-Wasat I&#8217;m here to present some of the wonderful feedback we had with it!</p>
<p>It all started with our dear Cassandra Khaw&#8217;s post over <a href="http://www.google.com/url?q=http%3A%2F%2Findiegames.com%2F2011%2F10%2Ftrailer_qasir_al-wasat_aduge_s.html&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNG-kAcdrUdwan16Oxd8VJEQTuiIKA" target="_blank">Indiegames.com</a>! The day after new reviews of the trailer started popping on &#8220;the internets&#8221;(sic), with <a href="http://www.google.com/url?q=http%3A%2F%2Fjovemnerd.ig.com.br%2Fjovem-nerd-news%2Fgames%2Ffurtividade-e-a-palavra-no-game-brasileiro-independente-qasir-al-wasat%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNG-NElYWvEC3LsHRB24_oOWIYcfiQ" target="_blank">JovemNerd.com.br</a>&#8216;s Stephan Martins writing our first Brazilian review on the 21st! Here is the list of original posts, so far:<br />
<a id="internal-source-marker_0.5520609600935131" href="http://indiegames.com/2011/10/trailer_qasir_al-wasat_aduge_s.html"><br />
Indie Games<br />
</a><a href="http://www.gamesidestory.com/2011/10/19/qasir-al-wasat-assassin-of-persia/">Game Side Story<br />
</a><a href="http://www.gamesetwatch.com/2011/10/qasir_al-wasat_stealth_gambit_.php">Game Set Watch<br />
</a><a href="http://www.gamedot.co.uk/2011/10/19/qasir-al-wasat-announcement-gameplay/">Game Dot<br />
</a><a href="http://www.ign.com/blogs/seandknight/2011/10/18/couple-indie-games-to-keep-an-eye-on">Seand Knight IGN Blog<br />
</a><a href="http://www.igrorama.com/2011/10/najavljen-qasir-al-wasat.html">Igrorama<br />
</a><a href="http://www.theindieshelter.com/2011/qasir-al-wasat-link-vs-garrett/">Indie Shelter<br />
</a><a href="http://nonameradio.ru/news/558">No Name Radio<br />
</a><a href="http://jovemnerd.ig.com.br/jovem-nerd-news/games/furtividade-e-a-palavra-no-game-brasileiro-independente-qasir-al-wasat/">Joven Nerd<br />
</a><a href="http://gameplay.pl/news.asp?ID=63144">Gameplay</a></p>
<p style="text-align: left;">Meanwhile, the trailer itself (if you  haven&#8217;t seen it yet pray go check it on <a href="http://vimeo.com/30710855" target="_blank">vimeo</a>!) is getting astonishing (at least for our humble expetations) view counts! By the time I&#8217;m writing this it&#8217;s far over 9000!</p>
<p><img class="aligncenter size-full wp-image-1255" title="it's over 9000!!!" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/10/9000.jpg" alt="" width="645" height="398" /></p>
<p>If you spot any other review please leave a comment with it, send us an email [aduge (at) adugestudio (dot) com] our tweet <a href="twitter.com/aduge" target="_blank">@aduge</a>!</p>
<p>So we are back to work, rushing with the development ahead of the Beta2 release in the next few weeks, and checking our fellow entries on <a href="http://www.igf.com/php-bin/entries2012.php" target="_blank">2012 IGF</a>! (we&#8217;ll post a list of the Brazilian ones very soon!)<br />
I&#8217;ll post some sort of Art Director&#8217;s Production Diary ++ very soon! Stay in the loop!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.adugestudio.com/blog/lang/en-us/2011/10/25/lang_en-usqasir-is-over-9000lang_en-uslang_pt-brqasir-acima-das-8000-unidadeslang_pt-br/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An important message</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/02/27/extracredits</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/02/27/extracredits#comments</comments>
		<pubDate>Sun, 27 Feb 2011 20:09:57 +0000</pubDate>
		<dc:creator>Aduge Studio</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[allison theus]]></category>
		<category><![CDATA[daniel floyd]]></category>
		<category><![CDATA[Extra Credits]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[james portnow]]></category>
		<category><![CDATA[jogos]]></category>
		<category><![CDATA[valor]]></category>
		<category><![CDATA[value]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=964</guid>
		<description><![CDATA[Ok, if we believe there is something important everybody in and around the game industry should be doing is watching Extra Credits. The ever inspiring presentations written by James Portnow, presented by Daniel Floyd and rendered by Allison Theus are one of the most competent and noble effort to push the bounds of games as [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, if we believe there is something important everybody in and around the game industry should be doing is watching <a href="http://www.escapistmagazine.com/videos/view/extra-credits/">Extra Credits</a>. The ever inspiring presentations written by James Portnow, presented by Daniel Floyd and rendered by Allison Theus are one of the most competent and noble effort to push the bounds of games as a media we have seen, both to prove it&#8217;s qualities and to clarify it&#8217;s flaws. Watching Extra Credits shows us a brighter future for games, and we are glad for that. But most important, Allison, Daniel and James have the bravery to stand out for what they (and we) believe is true, fair and important for this incredible media.</p>
<p style="text-align: center;"><a href="http://www.escapistmagazine.com/videos/view/extra-credits/"><img class="size-full wp-image-965 aligncenter" title="Allison, Daniel and James" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/Screen-shot-2011-02-27-at-4.22.06-PM.png" alt="" width="659" height="425" /></a></p>
<p>While you three stand out there, boldly conceiving the next episodes, preparing for storms after pointing the worst flaws we as industry and public do and what we could be doing for a better future, while you are there, know you have our love, respect and gratitude.</p>
<p>The Adugans</p>
]]></content:encoded>
			<wfw:commentRss>http://www.adugestudio.com/blog/lang/en-us/2011/02/27/extracredits/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mnemons!</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/01/31/mnemons</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/01/31/mnemons#comments</comments>
		<pubDate>Mon, 31 Jan 2011 19:03:01 +0000</pubDate>
		<dc:creator>Aduge Studio</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Fun ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[extinction]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[memories]]></category>
		<category><![CDATA[Mnemons]]></category>
		<category><![CDATA[murfy]]></category>
		<category><![CDATA[my little pony]]></category>
		<category><![CDATA[neurological extinction]]></category>
		<category><![CDATA[top-down]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=830</guid>
		<description><![CDATA[Hey everyone! This is the result of our Global Game Jam 48 hour effort: Mnemons! This year&#8217;s GGJ theme was Extinction. Mnemons is a top-down 2 player co-op game taking place in a childish memoryscape. Players controls toys that must retrieve important objects from the memoryscape in order to avoid the complete extinction of that [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://www.globalgamejam.org/sites/default/files/uploads/2011/5288/meet-the-mnemons-small.png" alt="" width="617" height="600" /><br />
<br />
Hey everyone!<br />
This is the result of our Global Game Jam 48 hour effort: Mnemons! This year&#8217;s GGJ theme was Extinction.</p>
<p>Mnemons is a top-down 2 player co-op game taking place in a childish memoryscape. Players controls toys that must retrieve important objects from the memoryscape in order to avoid the complete extinction of that memory.</p>
<p>The players are, however, suffering from a condition similar to neurological extinction, where two identical, symmetrical, inputs makes them inoperable or inefficient.</p>
<p>You can download the game at it&#8217;s <a href="http://www.globalgamejam.org/2011/mnemons">Global Game Jam page</a><br />
</p>

]]></content:encoded>
			<wfw:commentRss>http://www.adugestudio.com/blog/lang/en-us/2011/01/31/mnemons/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>4th SP: Day 2</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/12/21/lang_en-us4th-sp-day-2lang_en-uslang_pt-br4%c2%ba-pe-dia-2lang_pt-br</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/12/21/lang_en-us4th-sp-day-2lang_en-uslang_pt-br4%c2%ba-pe-dia-2lang_pt-br#comments</comments>
		<pubDate>Tue, 21 Dec 2010 12:29:42 +0000</pubDate>
		<dc:creator>Ingrid Skare</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Efficiency ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Extra Credits]]></category>
		<category><![CDATA[gasmask]]></category>
		<category><![CDATA[nachos]]></category>
		<category><![CDATA[panoramic]]></category>
		<category><![CDATA[panorâmica]]></category>
		<category><![CDATA[planejamento estratégico]]></category>
		<category><![CDATA[Strategic Planning]]></category>
		<category><![CDATA[visão]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=788</guid>
		<description><![CDATA[Hello again and welcome to one more update of Aduge&#8217;s Strategic Plan! Today was a long, full of expectations and as productive as the first one (or even more). We woke up early, thinking already of today&#8217;s main goal: to find out our next Vision statement. And what is it? The situation where we&#8217;ll be [...]]]></description>
			<content:encoded><![CDATA[<p><!-- p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Helvetica} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Helvetica; min-height: 16.0px} -->Hello again and welcome to one more update of Aduge&#8217;s Strategic Plan!<br />
Today was a long, full of expectations and as productive as the first one (or even more).</p>
<p>We woke up early, thinking already of today&#8217;s main goal: to find out our next Vision statement. And what is it? The situation where we&#8217;ll be in a future moment, projecting our conquering vision and what does that means.</p>
<p>The starting point was a well known script for those used to a Strategic Planning (and this time we&#8217;ve learned a lot about this topic and caring a lot more for keeping it simple). Analyze the internal and external environment, understands your positioning to the next years, and understand where your target should be. Then you just need get ready to throw the dart! (And don&#8217;t worry too much, you&#8217;ll only understand all this after learning a little bit on the way).</p>
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/12/PanGrajaHuge.jpg" target="_blank"><img class="aligncenter size-full wp-image-790" title="You get panoramic!" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/12/PanGraja6751.png" alt="" width="675" height="256" /></a></p>
<p>To begin with, of course, a good coffee from Espírito Santo. From that point on our morning went through with talks about our market: other independent group, festivals and distribution portals, looking to identify significant attributes to a quick understanding of the market. That, along with our yesterday work, helped us to raise the Opportunities and Threatens that we have in our field of vision. We ended this part of the day in a detailed talk about the experience acquired with the project and through living, pointing out equally the problem as much as what went right.</p>
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/12/Masks.jpg"><img class="aligncenter size-full wp-image-792" title="Aerodynamic!" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/12/Masks.jpg" alt="" width="675" height="305" /></a></p>
<p>Starting with these we could list with precision (at least, with as much precision that we needed) internal elements that are Strengths and Weakness of Aduge, that we can consider as the box that we found (or missed) the tool that which we can build games. A brief stop for a vegetarian nachos for lunch, funny talks and some more episodes from Extra Credits. After that an essential thin for all the warmth that is here at the beach: ice cream, lot&#8217;s of ice cream!</p>
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/12/nachos.jpg"><img class="aligncenter size-full wp-image-793" title="Nachos!" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/12/nachos.jpg" alt="" width="675" height="808" /></a></p>
<p>Time to be brace! &#8220;Where will Aduge be in March 2013&#8243; is, well, a harsh question to realistically articulate. But with different fronts of talks we became less and less wimpy and took the chance to bring an answer to the main topics: how many games should we develop? which festivals will us take part? how will the internal and administrative  be? Where is the fish?</p>
<p>The afternoon went on quickly while we synced our mental images, using from a more theoretical to absurd metaphors approaches and exemplifications using glasses. To find a vocabulary wasn&#8217;t an easy task, but in the end we got to our objectives in a natural way, focusing in the moment of delivering the projects.</p>
<p>So where will we be in March 2013? A little bit of mystery doesn&#8217;t hurt anyone, so we live to you to find out while and when we announce our next projects! But we promise, lot&#8217;s of news soon, stay tuna! &gt;&lt;·&gt;</p>
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/12/ingridmask.jpg"><img class="aligncenter size-full wp-image-794" title="ingridmask" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/12/ingridmask.jpg" alt="" width="675" height="450" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.adugestudio.com/blog/lang/en-us/2010/12/21/lang_en-us4th-sp-day-2lang_en-uslang_pt-br4%c2%ba-pe-dia-2lang_pt-br/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>4th SP: Day1</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/12/20/lang_en-us4th-sp-day1lang_en-uslang_pt-br4%c2%ba-pe-dia-1lang_pt-br</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/12/20/lang_en-us4th-sp-day1lang_en-uslang_pt-br4%c2%ba-pe-dia-1lang_pt-br#comments</comments>
		<pubDate>Mon, 20 Dec 2010 03:07:40 +0000</pubDate>
		<dc:creator>Pirin MP Maperns</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Creative Independence ]]></category>
		<category><![CDATA[Efficiency ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[corporate]]></category>
		<category><![CDATA[missão]]></category>
		<category><![CDATA[mission statement]]></category>
		<category><![CDATA[planejamento]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[visão]]></category>
		<category><![CDATA[vison]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=780</guid>
		<description><![CDATA[Hello y&#8217;all! We&#8217;ve reached the first night of Aduge&#8217;s 4th Strategic Planning and boy, I&#8217;m impressed! We&#8217;re productive, the mood is good and solutions come smoothly. After 3 and a half years living with my 5 goodfellas I still get impressed with the Adugan workteamenship and problem-solving capacities. Yet more impressed with how it worked [...]]]></description>
			<content:encoded><![CDATA[<p>Hello y&#8217;all!</p>
<p>We&#8217;ve reached the first night of Aduge&#8217;s 4th Strategic Planning and boy, I&#8217;m impressed! We&#8217;re productive, the mood is good and solutions come smoothly. After 3 and a half years living with my 5 goodfellas I still get impressed with the Adugan workteamenship and problem-solving capacities. Yet more impressed with how it worked today. Let me explain:<br />
</p>
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/12/PlanDay1.jpg"><img class="aligncenter size-full wp-image-781" title="PlanDay1" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/12/PlanDay1.jpg" alt="" width="675" height="512" /></a></p>
<p>We&#8217;ve started with a retrospective since june 2007, our first Planning, reviewing the conferences we&#8217;ve attended, the trips, studies and researches we&#8217;ve done, the prizes we received, and specially, the projects we&#8217;ve started, delivered and archived. This was as much motivational due to our achievements as it was a rant on our past faults. This retrospective dictated the tone of our conversations and prepared ourselves for the next step: what Aduge is for each of us?</p>
<p>Almost two hours of dialogue and team dynamics explaining our expectations towards Aduge, and our personal and professional goals. As expected, specially after almost six months of forced recess, not all ideas converged at the beginning. The bright side is that in the last months we&#8217;ve reached the conclusion that well&#8230; they don&#8217;t need to. Aduge is the sum of 6 different people, and it is possible to build it according to the different wishes of those people. And at 6:00 PM one of the biggest wishes of the Adugans was coffee.<br />
</p>
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/12/PausaProCafe.jpg"><img class="aligncenter size-full wp-image-782" title="PausaProCafe" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/12/PausaProCafe.jpg" alt="" width="675" height="817" /></a></p>
<p>Coffeebrake done and we aim for the next step. Understanding our individual differences and planning from them we&#8217;ve done a brief revision of our organization chart. More specific decisions on this matter are to be done in one or two more days, based on the future strategies that we&#8217;re still to define, but some basic features are settled.</p>
<p>One more brake, this time with soda and pizza. Then we watched some inspirational episodes of Extra Credits, a weekly show by James Portnow, Daniel Floyd and Allison Theus for The Escapist. Considering their insightful words and what we&#8217;ve thinked during the whole day we moved to the most crucial point of the day: revision of our corporate values and mission statement.</p>
<p>It wasn&#8217;t a easy task, and to look again at the terms we&#8217;ve defined 3 years ago presented a true challenge for our mutual understanding. Surprisingly enough we&#8217;e passed the ordeal with ease. After all, a great deal of those last 3 years were invested in studies that aided us in better understanding what we&#8217;ve been looking forward and where we want to take Aduge from now on. A little change in our values and a complete rearrangement of the mission statement could seem a bit drastic, but fundamentally what we&#8217;ve done was to make it more clear and simple the same goal we always pursued: to push the boundaries of game expression.<br />
</p>
]]></content:encoded>
			<wfw:commentRss>http://www.adugestudio.com/blog/lang/en-us/2010/12/20/lang_en-us4th-sp-day1lang_en-uslang_pt-br4%c2%ba-pe-dia-1lang_pt-br/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title> Back from SBGames and other news</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/11/14/lang_pt-brde-volta-do-sbgames-e-outras-novidadeslang_pt-br-lang_en-usback-from-sbgames-and-other-newslang_en-us</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/11/14/lang_pt-brde-volta-do-sbgames-e-outras-novidadeslang_pt-br-lang_en-usback-from-sbgames-and-other-newslang_en-us#comments</comments>
		<pubDate>Sun, 14 Nov 2010 15:27:25 +0000</pubDate>
		<dc:creator>Ingrid Skare</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[best game design]]></category>
		<category><![CDATA[florianópolis]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[sbgames]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=739</guid>
		<description><![CDATA[Following our commitment to keep in touch with our readers, here is a batch of fresh news to you! From the 08th to the 10th of November, Aduge was in Florinópolis to the SBGames 2010. Between the usual networking, inspiring keynotes and long treks under the sun, we had the surprise of Sembante, in it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/11/sbgaems.jpg"><img class="aligncenter size-full wp-image-744" title="sbgaems" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/11/sbgaems.jpg" alt="" width="640" height="480" /></a></p>

<p><span lang="en-us">Following our commitment to keep in touch with our readers, here is a batch of fresh news to you!</span></p>

<p><span lang="en-us">From the 08th to the 10th of November, Aduge was in Florinópolis to the SBGames 2010. Between the usual networking, inspiring keynotes and long treks under the sun, we had the surprise of Sembante, in it&#8217;s Global Game Jam incarnation, being awarded on the SBGames&#8217; Indie Festival. The awards were the 2nd &#8220;Best Game Overall&#8221; and &#8220;Best Game Design&#8221;. Thanks to the judges! To everyone that is coming here to the Ghostboard because of Semblante, make sure to try the updated, IGF version.</span></p>

<p><span lang="en-us">Also among the best paper awards we had our share of surprises: congratulations to our two dear adugans, Bruno Bulhões and Thiago &#8216;Beto&#8217; Alves, for the award of best paper on the Art &#38; Design track.</span></p>

<p><span lang="en-us">Going forward a little, it is with great relief that we can announce that 5/6 members of our team already presented their graduation projects. Our positive energies stay with the 1/6 that didn&#8217;t. =]</span></p>

<p><span lang="en-us">And with this we finish this particular brief round of updates. When we recover from the excitement of these past few days we will return full speed ahead!</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.adugestudio.com/blog/lang/en-us/2010/11/14/lang_pt-brde-volta-do-sbgames-e-outras-novidadeslang_pt-br-lang_en-usback-from-sbgames-and-other-newslang_en-us/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A handfull of Brazilian Indies</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/10/22/handfull-of-brazilian-indies</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/10/22/handfull-of-brazilian-indies#comments</comments>
		<pubDate>Fri, 22 Oct 2010 12:24:19 +0000</pubDate>
		<dc:creator>Pirin MP Maperns</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Aleph Games]]></category>
		<category><![CDATA[Bacon Studios]]></category>
		<category><![CDATA[Bugs: Lights and Shadows]]></category>
		<category><![CDATA[Cargo Delivery]]></category>
		<category><![CDATA[Cats in the Sky]]></category>
		<category><![CDATA[FACENS]]></category>
		<category><![CDATA[Freekscape]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Jules]]></category>
		<category><![CDATA[Kidguru]]></category>
		<category><![CDATA[Lumaki]]></category>
		<category><![CDATA[Miniboss]]></category>
		<category><![CDATA[Nature's Protector Remix]]></category>
		<category><![CDATA[Ranch Wars]]></category>
		<category><![CDATA[Sulistas]]></category>
		<category><![CDATA[Talbot]]></category>
		<category><![CDATA[Talbot's Odissey]]></category>
		<category><![CDATA[Tendi]]></category>
		<category><![CDATA[TriLinea]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=724</guid>
		<description><![CDATA[Hello boys and girls! It is a joyfull surpriese to discover a increasing number of Brazilian submissions to the 13th Indie Game Festival!  In these few days since the announcement of the full list of entries we ware able to spot no less than 10 games from Brazil! The first one is easy, our own revisited expressiveness [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-728" title="Bandeira" src="http://pirin.svotz.org/central/br.png" alt="Bandeira" width="670" height="469" /></p>
<p>Hello boys and girls!</p>
<p>It is a joyfull surpriese to discover a increasing number of Brazilian submissions to the <a href="http://igf.com" target="_blank">13th Indie Game Festival</a>!  In these few days since the announcement of the full list of entries we ware able to spot no less than 10 games from Brazil!</p>
<p>The first one is easy, our own revisited expressiveness experiment <a href="http://www.igf.com/php-bin/entry2011.php?id=111" target="_blank">Semblante</a>. Next is our godchildren <a href="http://studiominiboss.blogspot.com" target="_blank">Studio MiniBoss</a>&#8216;  lovely/grim and adventurous <a href="http://www.igf.com/php-bin/entry2011.php?id=268" target="_blank">Talbot&#8217;s Odyssey</a>. The third known name for us in the list was <a href="http://www.igf.com/php-bin/entry2011.php?id=207" target="_blank">Cargo Delivery</a>, a beautiful and puzzling physics/logistics game by the Cats in the Sky. The last one already know to us was the cute and iPaddy <a href="http://www.igf.com/php-bin/entry2011.php?id=234" target="_blank">Jules: Unboxing the World</a> by the Sulistas.<br />
The others we just found after a deeper look in the list and, unfortunately, I did&#8217;t got the chance to take a better look on them. Thus, I&#8217;m still not be able to write one of those savvy tag lines! But here they are: <a href="http://www.igf.com/php-bin/entry2011.php?id=390" target="_blank">Ranch Wars</a> by Bacon Studios, <a href="http://www.igf.com/php-bin/entry2011.php?id=336" target="_blank">TriLinea ReAct</a> by Tendi, <a href="http://www.igf.com/php-bin/entry2011.php?id=211" target="_blank">Nature&#8217;s Protector Remix</a> by FACENS, <a href="http://www.igf.com/php-bin/entry2011.php?id=328" target="_blank">Lumaki</a> and <a href="http://www.igf.com/php-bin/entry2011.php?id=73" target="_blank">Freekscape &#8211; Escape from Hell</a> both by Kidguru Studios and <a href="http://www.igf.com/php-bin/entry2011.php?id=362" target="_blank">Bugs: Lights and Shadows</a> by Aleph Games.</p>
<p>That&#8217;s it for now, hope I&#8217;ll write again soon with more intelligence on all the games! By now I suggest you take a look on them!</p>
<p>Indies, unite!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.adugestudio.com/blog/lang/en-us/2010/10/22/handfull-of-brazilian-indies/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Semblante 2.0</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/10/19/semblante-2-0</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/10/19/semblante-2-0#comments</comments>
		<pubDate>Tue, 19 Oct 2010 07:50:40 +0000</pubDate>
		<dc:creator>Marcel Pace</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[indie games festival]]></category>
		<category><![CDATA[seblante]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=699</guid>
		<description><![CDATA[Hey all! Although our activities has slowed down and Tsar Project is taking a little nap, Adugans are right now in full speed finishing our Semblante&#8217;s port to Scirra&#8217;s Construct, along with a quite big remake. (For first time readers, you can find some more information about Semblante throughout our blog) All this effort is [...]]]></description>
			<content:encoded><![CDATA[<p>Hey all!</p>
<p>Although our activities has slowed down and Tsar Project is taking a little nap, Adugans are right now in full speed finishing our Semblante&#8217;s port to <a href="http://www.scirra.com/">Scirra&#8217;s Construct</a>, along with a quite big remake. (For first time readers, you can find some more information about Semblante <a title="tag: Semblante" href="http://www.adugestudio.com/blog/tag/semblante/">throughout our blog</a>)</p>
<p>All this effort is to take part at this year&#8217;s IGF (Independent Games Festival), mostly to obtain valuable insights with their feedbacks as Tsar will be a fierce opponent next year! ;B</p>
<p>Soon you&#8217;ll be able to check out the results! For now, you can check our team in a serious decision meeting.</p>

<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/10/AdugansGO.jpg"><img class="aligncenter size-full wp-image-702" title="AdugansGO" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/10/AdugansGO.jpg" alt="" width="640" height="480" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.adugestudio.com/blog/lang/en-us/2010/10/19/semblante-2-0/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Back from N </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/07/19/back_from_n</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/07/19/back_from_n#comments</comments>
		<pubDate>Mon, 19 Jul 2010 14:30:57 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Guts ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=635</guid>
		<description><![CDATA[And we are back from our N Design duties as the event comes to an end and everyone from around Brazil returns home after a rainy and chilly week in Curitiba. As mentioned on an earlier post, we went to N Design as supporters of the event, with two adugans working on the organization itself [...]]]></description>
			<content:encoded><![CDATA[<p>And we are back from our <a href="http://ndesign.org.br">N Design</a> duties as the event comes to an end and everyone from around Brazil returns home after a rainy and chilly week in Curitiba. As mentioned on an <a href="http://www.adugestudio.com/blog/lang/en-us/2010/04/30/n-2010/">earlier post</a>, we went to N Design as supporters of the event, with two adugans working on the organization itself (on management), by organizing an art-games (or expressive games) exhibition and with a series of 5 workshops about indie game development that was named MegaMergulho.</p>

<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/Imagem-Jogos2.jpg"><img class="aligncenter size-full wp-image-659" title="Imagem Jogos" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/Imagem-Jogos2.jpg" alt="" width="640" height="283" /></a></p>
<p>The exhibition was about expressive games, games that through game-only means (mostly their rules and mechanics) can express an idea or make some kind of commentary, in the vein of what <a href="http://www.bogost.com/">Ian Bogost</a> calls procedural rhetoric. Short on budget, we had to chose only 7 games to expose, and 6 of them couldn&#8217;t be demanding since they would run on relatively weak hardware. We tried to chose diverse kinds of games, but all of them were indie in the end. The exhibited games were: Michael &#8220;Father&#8221; Kasprzak and co. <a href="http://www.towlr.com/">Towlr</a> (and other puzzles), Jason Rohrer&#8217;s <a href="http://hcsoftware.sourceforge.net/gravitation/">Gravitation</a>, David Shute&#8217;s <a href="http://lackofbanjos.com/games/small-worlds/">Small Worlds</a>, La Molleindustria&#8217;s <a href="http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html">Everyday the Same Dream</a>, Jason Nelson&#8217;s <a href="http://www.secrettechnology.com/">Game game game and again game</a>,  Terry Cavanagh&#8217;s <a href="http://distractionware.com/blog/?p=672">Don&#8217;t Look Back</a> and Jonathan Blow&#8217;s (and David Hellman&#8217;s) <a href="http://www.braid-game.com/">Braid</a>.</p>

<p>The purpose of the exhibition was to promote games as a creative and expressive medium and also purge the common misconception, one that is rampant in Brazil, that the game industry and games as a medium can be summarized only by the mainstream AAA games. You can see some photos of the exhibition below (click to enlarge).</p>
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3730.jpg"><img class="aligncenter size-full wp-image-643" title="Expo3" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3730.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">An overview of the exhibition space. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3773.jpg"><img class="aligncenter size-full wp-image-651" title="Expo5" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3773.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">Visitors enjoying the games. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3725.jpg"><img class="aligncenter size-full wp-image-641" title="Expo2" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3725.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">Guilherme Xavier from <a href="http://www.donsoft.com.br/">Donsoft</a> chatting with the guys from Ratel Studio. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3725.jpg"></a><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3726.jpg"><img class="aligncenter size-full wp-image-642" title="Expo4" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3726.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The minimalist Small Worlds. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3742.jpg"><img class="aligncenter size-full wp-image-645" title="Expo6" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3742.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The thought-provoking Everyday the Same Dream. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3740.jpg"><img class="aligncenter size-full wp-image-644" title="Expo7" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3740.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The frustrating experience of Towlr. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3746.jpg"><img class="aligncenter size-full wp-image-653" title="Expo8" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3746.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The eccentric Game, game, game and again game. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3744.jpg"><img class="aligncenter size-full wp-image-646" title="Expo9" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3744.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The metaphorical Gravitation. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3758.jpg"><img class="aligncenter size-full wp-image-652" title="Expo10" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3758.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The difficult, but rewarding, Don&#8217;t look back. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3723.jpg"></a><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3755.jpg"><img class="aligncenter size-full wp-image-654" title="Expo11" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3755.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">And last, but not the least, the time bending action of Braid. </p>
<p style="text-align: center;">
<p><span lang="en-us">A</span><span lang="en-us">bout the MegaMergulho, it was a series of 5 workshops about some (but not all) game development topics: Conceptualization, Game Design, Visual Development, Sound Design and Project Management. The first one, conceptualization, was basically a workshop about going indie, about coming up with a vision and conceptualizing a game that follows that vision. We asked our participants to create a game vision about the theme &#8220;Desert&#8221;.  The second one, about game design, we showed our own conceptual framework about games and made a comprehensive overview about the game designer and his job. The third one was about visual development, showing our own case on Tsar. The fourth workshop was about sound design with some theory over sound design and then practice by composing sound effects. The last workshop was about project management, we showed our management processes and also we made our own take on Chris Hecker&#8217;s <a href="http://www.youtube.com/watch?v=f6ta63pbc6Q">finish your game rant</a> from the last GDC, by encouraging everyone to organize, develop and finish their games.  All in all, the workshops were a resounding success and we&#8217;d like to thank everyone that participated and contributed to it.</span></p>
<p><span lang="en-us">So now that we are relieved of our side questing, we will return to the development of Tsar Project. Expect a Tsar Update soon!</span></p>

]]></content:encoded>
			<wfw:commentRss>http://www.adugestudio.com/blog/lang/en-us/2010/07/19/back_from_n/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>3</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/05/28/3</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/05/28/3#comments</comments>
		<pubDate>Sat, 29 May 2010 00:17:20 +0000</pubDate>
		<dc:creator>Aduge Studio</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Fun ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[aniversário]]></category>
		<category><![CDATA[birthday]]></category>
		<category><![CDATA[cedilha]]></category>
		<category><![CDATA[desenvolvedora]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[jogo]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Tsar Project ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=597</guid>
		<description><![CDATA[Yesterday was Aduge&#8217;s 3rd birthday!!!]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/05/III.jpg"><img class="aligncenter size-full wp-image-601" title="3" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/05/III670.jpg" alt="3!!!" width="670" height="488" /></a></p>
<p>Yesterday was Aduge&#8217;s 3rd birthday!!!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.adugestudio.com/blog/lang/en-us/2010/05/28/3/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

