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	<title>GhostBoard &#187; Competence </title>
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	<link>http://www.adugestudio.com/blog</link>
	<description>Aduge Studio&#039;s official weblog.</description>
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		<title>Back from N </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/07/19/back_from_n</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/07/19/back_from_n#comments</comments>
		<pubDate>Mon, 19 Jul 2010 14:30:57 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Guts ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=635</guid>
		<description><![CDATA[And we are back from our N Design duties as the event comes to an end and everyone from around Brazil returns home after a rainy and chilly week in Curitiba. As mentioned on an earlier post, we went to N Design as supporters of the event, with two adugans working on the organization itself [...]]]></description>
			<content:encoded><![CDATA[<p>And we are back from our <a href="http://ndesign.org.br">N Design</a> duties as the event comes to an end and everyone from around Brazil returns home after a rainy and chilly week in Curitiba. As mentioned on an <a href="http://www.adugestudio.com/blog/lang/en-us/2010/04/30/n-2010/">earlier post</a>, we went to N Design as supporters of the event, with two adugans working on the organization itself (on management), by organizing an art-games (or expressive games) exhibition and with a series of 5 workshops about indie game development that was named MegaMergulho.</p>

<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/Imagem-Jogos2.jpg"><img class="aligncenter size-full wp-image-659" title="Imagem Jogos" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/Imagem-Jogos2.jpg" alt="" width="640" height="283" /></a></p>
<p>The exhibition was about expressive games, games that through game-only means (mostly their rules and mechanics) can express an idea or make some kind of commentary, in the vein of what <a href="http://www.bogost.com/">Ian Bogost</a> calls procedural rhetoric. Short on budget, we had to chose only 7 games to expose, and 6 of them couldn&#8217;t be demanding since they would run on relatively weak hardware. We tried to chose diverse kinds of games, but all of them were indie in the end. The exhibited games were: Michael &#8220;Father&#8221; Kasprzak and co. <a href="http://www.towlr.com/">Towlr</a> (and other puzzles), Jason Rohrer&#8217;s <a href="http://hcsoftware.sourceforge.net/gravitation/">Gravitation</a>, David Shute&#8217;s <a href="http://lackofbanjos.com/games/small-worlds/">Small Worlds</a>, La Molleindustria&#8217;s <a href="http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html">Everyday the Same Dream</a>, Jason Nelson&#8217;s <a href="http://www.secrettechnology.com/">Game game game and again game</a>,  Terry Cavanagh&#8217;s <a href="http://distractionware.com/blog/?p=672">Don&#8217;t Look Back</a> and Jonathan Blow&#8217;s (and David Hellman&#8217;s) <a href="http://www.braid-game.com/">Braid</a>.</p>

<p>The purpose of the exhibition was to promote games as a creative and expressive medium and also purge the common misconception, one that is rampant in Brazil, that the game industry and games as a medium can be summarized only by the mainstream AAA games. You can see some photos of the exhibition below (click to enlarge).</p>
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3730.jpg"><img class="aligncenter size-full wp-image-643" title="Expo3" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3730.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">An overview of the exhibition space. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3773.jpg"><img class="aligncenter size-full wp-image-651" title="Expo5" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3773.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">Visitors enjoying the games. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3725.jpg"><img class="aligncenter size-full wp-image-641" title="Expo2" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3725.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">Guilherme Xavier from <a href="http://www.donsoft.com.br/">Donsoft</a> chatting with the guys from Ratel Studio. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3725.jpg"></a><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3726.jpg"><img class="aligncenter size-full wp-image-642" title="Expo4" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3726.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The minimalist Small Worlds. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3742.jpg"><img class="aligncenter size-full wp-image-645" title="Expo6" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3742.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The thought-provoking Everyday the Same Dream. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3740.jpg"><img class="aligncenter size-full wp-image-644" title="Expo7" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3740.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The frustrating experience of Towlr. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3746.jpg"><img class="aligncenter size-full wp-image-653" title="Expo8" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3746.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The eccentric Game, game, game and again game. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3744.jpg"><img class="aligncenter size-full wp-image-646" title="Expo9" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3744.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The metaphorical Gravitation. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3758.jpg"><img class="aligncenter size-full wp-image-652" title="Expo10" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3758.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The difficult, but rewarding, Don&#8217;t look back. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3723.jpg"></a><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3755.jpg"><img class="aligncenter size-full wp-image-654" title="Expo11" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3755.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">And last, but not the least, the time bending action of Braid. </p>
<p style="text-align: center;">
<p><span lang="en-us">A</span><span lang="en-us">bout the MegaMergulho, it was a series of 5 workshops about some (but not all) game development topics: Conceptualization, Game Design, Visual Development, Sound Design and Project Management. The first one, conceptualization, was basically a workshop about going indie, about coming up with a vision and conceptualizing a game that follows that vision. We asked our participants to create a game vision about the theme &#8220;Desert&#8221;.  The second one, about game design, we showed our own conceptual framework about games and made a comprehensive overview about the game designer and his job. The third one was about visual development, showing our own case on Tsar. The fourth workshop was about sound design with some theory over sound design and then practice by composing sound effects. The last workshop was about project management, we showed our management processes and also we made our own take on Chris Hecker&#8217;s <a href="http://www.youtube.com/watch?v=f6ta63pbc6Q">finish your game rant</a> from the last GDC, by encouraging everyone to organize, develop and finish their games.  All in all, the workshops were a resounding success and we&#8217;d like to thank everyone that participated and contributed to it.</span></p>
<p><span lang="en-us">So now that we are relieved of our side questing, we will return to the development of Tsar Project. Expect a Tsar Update soon!</span></p>

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		<slash:comments>3</slash:comments>
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		<title>In Production</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/06/01/in-production</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/06/01/in-production#comments</comments>
		<pubDate>Tue, 01 Jun 2010 13:13:37 +0000</pubDate>
		<dc:creator>Pirin MP Maperns</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Tsar Project ]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[dof]]></category>
		<category><![CDATA[escultura]]></category>
		<category><![CDATA[guard]]></category>
		<category><![CDATA[guarda]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[jogos indie]]></category>
		<category><![CDATA[kremlin]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[modelo]]></category>
		<category><![CDATA[monogram]]></category>
		<category><![CDATA[monograma]]></category>
		<category><![CDATA[царь]]></category>
		<category><![CDATA[personagem]]></category>
		<category><![CDATA[plasticine]]></category>
		<category><![CDATA[platilina]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[tsar]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=607</guid>
		<description><![CDATA[Hello everyone! I&#8217;m very glad to announce that Tsar Project is now officially  in production! The next Tsar Update Bruno will lay more details in every department&#8217;s work, but for now I&#8217;ll give you a shot from the studio and some information on my work: In the background our beautiful 64sq ft pinning board, full [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone!</p>
<p>I&#8217;m very glad to announce that Tsar Project is now officially <em> in production</em>!</p>
<p>The next Tsar Update Bruno will lay more details in every department&#8217;s work, but for now I&#8217;ll give you a shot from the studio and some information on my work:</p>
<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/06/tsar-project-in-production.jpg"><img class="aligncenter size-full wp-image-610" title="tsar project in production" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/06/tsar-project-in-production670.jpg" alt="Josifka &amp; Adaboria" width="670" height="776" /></a></p>
<p>In the background our beautiful 64sq ft pinning board, full of references and WIPs, including beta versions of the game&#8217;s map, sound design equalization and chord maps, plot drafts and else. It is a greatly useful feature for a creative studio, indeed.</p>
<p>Those in the foreground are little models I&#8217;ve done recently of two types of guards we&#8217;ll have in the Kremlin, they&#8217;re made of platicine, and still WIP, but are already useful in finding the right angle for their sprites.</p>
<p>Behind them you can (NOT) see three models of our protagonist, in whom my work is focused now, primarily in doing his basic movements animations and sprites.</p>
<p>Last but not least there is the Tsar Project logo!!! We have decided to use the same principle of the studio&#8217;s visual ID in our in development projects, so the typography is the same Cedilha Script and the logo in a brush stroke monogram of Tsar (actually, Царь).</p>
<p>Type to you later, and have a nice week!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>3</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/05/28/3</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/05/28/3#comments</comments>
		<pubDate>Sat, 29 May 2010 00:17:20 +0000</pubDate>
		<dc:creator>aduge</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Fun ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[aniversário]]></category>
		<category><![CDATA[birthday]]></category>
		<category><![CDATA[cedilha]]></category>
		<category><![CDATA[desenvolvedora]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[jogo]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Tsar Project ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=597</guid>
		<description><![CDATA[Yesterday was Aduge&#8217;s 3rd birthday!!!]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/05/III.jpg"><img class="aligncenter size-full wp-image-601" title="3" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/05/III670.jpg" alt="3!!!" width="670" height="488" /></a></p>
<p>Yesterday was Aduge&#8217;s 3rd birthday!!!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Sound Design and Reference </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/05/13/lang_en-ussound-design-and-referencelang_en-us-lang_pt-brdesenho-de-som-e-referencialang_pt-br</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/05/13/lang_en-ussound-design-and-referencelang_en-us-lang_pt-brdesenho-de-som-e-referencialang_pt-br#comments</comments>
		<pubDate>Thu, 13 May 2010 19:25:06 +0000</pubDate>
		<dc:creator>marcelpace</dc:creator>
				<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[bowie]]></category>
		<category><![CDATA[cachorro]]></category>
		<category><![CDATA[david]]></category>
		<category><![CDATA[david bowie]]></category>
		<category><![CDATA[dog]]></category>
		<category><![CDATA[gramofone]]></category>
		<category><![CDATA[gramophone]]></category>
		<category><![CDATA[instrumentos]]></category>
		<category><![CDATA[instruments]]></category>
		<category><![CDATA[prokofiev]]></category>
		<category><![CDATA[som]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[tsar]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=584</guid>
		<description><![CDATA[Young! For all of you that wants to understand better what the hell is a sound designer, we found an interesting text - but portuguese only&#8230; (Portugal portuguese, btw). We will start a brief-post-serie about what Tsar sounds will be and from where all this idea came from. To begin with listen to Peter and the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/05/david-bowie-prokofiev-peter-wolf.jpg"><img class="size-medium wp-image-588 aligncenter" title="David Bowie Prokofiev's Peter and the Wolf" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/05/david-bowie-prokofiev-peter-wolf-300x300.jpg" alt="" width="300" height="300" /></a></p>



<p><span lang="en-us">Young! For all of you that wants to understand better what the hell is a sound designer, we found <a href="http://francisco-leal.com/docs/som.pdf">an interesting text</a> - but portuguese only&#8230; (Portugal portuguese, btw).</span></p>
<p><span lang="en-us">We will start a brief-post-serie about what Tsar sounds will be and from where all this idea came from.<br />
To begin with listen to <a href="http://www.youtube.com/watch?v=kpoizq-jjxs">Peter and the Wolf</a> from Prokofiev (with a bonus: this version has Bowie as narrator!). It&#8217;s a composition written in 1936 at Soviet Union in which each character is represented by an instrument. More info at <a href="http://en.wikipedia.org/wiki/Peter_and_the_Wolf">wikipedia</a>, an interesting reading.</span></p>
<p><span lang="en-us">And what about Tsar? Yeah, this idea was our starting point, mix it with the game&#8217;s conceptualization and in the end each character will be represented by a different instrument!<br />
Wtf? How can this happen?<br />
Stay tuned, more sound updates soon!</span></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>N 2010:  joining forces</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/04/30/n-2010</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/04/30/n-2010#comments</comments>
		<pubDate>Fri, 30 Apr 2010 19:23:09 +0000</pubDate>
		<dc:creator>aduge</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[curitiba]]></category>
		<category><![CDATA[imersão]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[N Design]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=553</guid>
		<description><![CDATA[After a long era of post starve, we have fresh news that just came out of the oven! And smells like cherry! We are eager to say that Aduge is now an official supporter of N Design 2010, the National Conference of Design Students from Brazil, which will happen from 11 to 18 july in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ndesign.org.br"><img class="aligncenter size-full wp-image-561" title="N_manual" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/04/N_manual1.png" alt="" width="670" height="175" /></a></p>










<p><span lang="en-us">After a long era of post starve, we have fresh news that just came out of the oven! And smells like cherry!<br />
We are eager to say that Aduge is now an official supporter of N Design 2010, the National Conference of Design Students from Brazil, which will happen from 11 to 18 july in Curitiba, Paraná.</span></p>
<p><span lang="en-us">N Design is an event that brings together design students from all over Brazil to discuss topics related to design, generally speaking. This year the event&#8217;s theme will be &#8220;Immersion&#8221;, proposing to have more in depth discussions as well as the participants enjoyment of the event, caring about the continuity of the activities after it. The main activity format will be the &#8220;Divings&#8221;, workshops from students for students about something related to design (or not).</span></p>
<p><span lang="en-us">You may ask yourself what does it have to do with us, huh? We&#8217;re doing some interesting things for this event. It&#8217;s a very special package filled with:</span></p>
<p><span lang="en-us">· The MegaDiving, that is a series of divings with the theme &#8220;game developing&#8221;. It&#8217;ll be five days with activities about concepting, game design, graphics, audio and project management focused on small team game development. Our intention is to spread the indie word, looking forward to stimulate people to take part of the indie movement.</span></p>
<p><span lang="en-us">· An exposition about Art Games on which we&#8217;ll expose ten games that can convey the concept of games as an art form, so that more people can get to know about it. We had not yet decided what games will be there, but we&#8217;ll have a post about it later on.</span></p>
<p><span lang="en-us">· The organization of a gaming space on the Event&#8217;s Living Center. Thanks to the coordinator of the Positivo University&#8217;s Game Course, Rafael Dubiela, who is also assisting 4 adugans with their graduation projects and helping us make the exposition possible. </span></p>
<p><span lang="en-us">· Run the project management system of the event. This item may seem kindda funny and needs a further explanation. Two adugans (Ingrid and Marcel) and Florzinha (which helped Aduge on the Global Game Jam) joined CONDe (N Design Organization Committee) to manage the N 2010 project. They became part of CONDe family, ended up proposing the exposition and the MegaDiving, to then make this support formal so that all of Aduge&#8217;s effort towards N could be grouped in one place. Apparently with only an indirect link with a game developer, Project Management is a well esteemed area of Marcel, one of Aduge&#8217;s business differentiation and a subject that we put a lot of effort on our graduation.</span></p>
<p><span lang="en-us">We at Aduge are very pleased with the opportunities that are arousing through N Design! If you are a Brazilian design student don&#8217;t miss this event! (and if you are not, you should consider tenderly visiting us for this nice conference =)</span></p>
<p><span lang="en-us">If you want to know more about N Design, access <a href="http://ndesign.org.br">ndesign.org.br</a> (portuguese only).</span></p>
<p><span lang="en-us">More info about our work coming soon!</span></p>
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		<title> Tsar Planning</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/02/27/lang_pt-brtsar-planejamentolang_pt-br-lang_en-ustsar-planninglang_en-us</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/02/27/lang_pt-brtsar-planejamentolang_pt-br-lang_en-ustsar-planninglang_en-us#comments</comments>
		<pubDate>Sat, 27 Feb 2010 14:18:14 +0000</pubDate>
		<dc:creator>marcelpace</dc:creator>
				<category><![CDATA[Tsar Update]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Tsar Project ]]></category>
		<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Strategic Planning]]></category>
		<category><![CDATA[tsar]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=487</guid>
		<description><![CDATA[After 11 months working on Tsar Project we are finally &#8220;ending&#8221; the pre-production stage. The pre-production was all about a discovery process, mostly the first opening of a double diamond process,  that in a way validates the early concept stages. What must mark the beginning of production is a stage where we do not have [...]]]></description>
			<content:encoded><![CDATA[
<p><span lang="en-us">After 11 months working on Tsar Project we are finally &#8220;ending&#8221; the pre-production stage. The pre-production was all about a discovery process, mostly the first opening of a <a href="http://www.designcouncil.org.uk/About-Design/managingdesign/The-Study-of-the-Design-Process/">double diamond process</a>,  that in a way validates the early concept stages.</span></p>
<p><span lang="en-us">What must mark the beginning of production is a stage where we do not have any kind of uncertainties or doubts and can work on a &#8220;final&#8221; version of the software, without getting around different ways of doing things and without any big scope or feature changes. </span></p>


<p><span lang="en-us">The Production Planning we discussed the answers to questions that our testing and experimenting didn&#8217;t solve 100% and even the ones that testing and experimenting themselves had raised. The end result of our planning was excellent. More details&#8230; on the next chapters!</span></p>
<p><span lang="en-us">By the way, the one posting is Marcel Pace, executive producer of Tsar Project. (I rarely post here&#8230; You know, sound, music, project managing and process managing&#8230; kinda busy here, hehe! <img src='http://www.adugestudio.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</span></p>

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		<title>Semblante</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/02/02/semblante</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/02/02/semblante#comments</comments>
		<pubDate>Tue, 02 Feb 2010 18:26:01 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Fun ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[jogos indie]]></category>
		<category><![CDATA[Semblante]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=455</guid>
		<description><![CDATA[We are finally back from the Global Game Jam and we&#8217;d like to produdly present the result of our 48 hour effort: Semblante. Before I start, a brief clarification. &#8220;Semblante&#8221; is a portuguese word that means &#8220;visage&#8221;. A good reason for the choice of this particular name was because it is a phonetically pleasing word [...]]]></description>
			<content:encoded><![CDATA[<p><span lang="en-us">We are finally back from the Global Game Jam and we&#8217;d like to produdly present the result of our 48 hour effort: <a href="http://www.globalgamejam.org/2010/semblante">Semblante</a>.</span></p>

<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/02/title_screen.png"><img class="aligncenter size-full wp-image-463" title="title_screen" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/02/title_screen.png" alt="" width="480" height="240" /></a></p>
<p><span lang="en-us">Before I start, a brief clarification. &#8220;Semblante&#8221; is a portuguese word that means &#8220;visage&#8221;. A good reason for the choice of this particular name was because it is a phonetically pleasing word (when spoken in native portuguese at least) the other reasons are pretty much subjective and we leave to each one his own to think about it or not.</span></p>
<p><span lang="en-us">The game is still a little incomplete as of now, even if it has a beginning and an end, as we need to work out some of the mechanics, asset implementations and general level design. Semblante is also quite simple, you control Jung inside its own mind as it searches for its own identity (represented as a mask) while avoiding the shadows that lurks within. The metaphor is obvious and I will not linger on it anymore.</span></p>

<p><span lang="en-us">The mechanics are pretty simple. Jung has 4 mechanics. It can move, jump, shine and scream. To shine, the character needs to stay in light spots to charge its body. Jung glows for a limited amount of time and while it is glowing, shadows are repelled by it. Jung can also use its remaining glow to scream and attract shadows to itself. We have a lot of bugs to work out still but the core mechanics are all there.</span></p>

<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/02/IMG_3726.jpg"><img class="aligncenter size-large wp-image-459" title="IMG_3726" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/02/IMG_3726-1024x768.jpg" alt="" width="500" height="375" /></a><span lang="en-us">The guys at PUCPR jam site (we are at the right, with &#8220;uniforms&#8221;)</span><br />
</p>
<p><span lang="en-us">Aside from the game itself and talking about the Jam itself. It was a pleasing (and exhausting) experience to participate on a Global Game Jam. The extra hands were crucial for the game to come into fruition. In the name of the team I&#8217;d like to thank, Flor, Santo, Paulo and Rossato for their effort and dedication during the Jam. We also want to thank Bruno Campagnolo for organizing the Jam Site and the free sodas and sfihas. We&#8217;d like to do it again next year!</span></p>

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		<title>Global Game Jam!</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/01/30/global-game-jam</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/01/30/global-game-jam#comments</comments>
		<pubDate>Sat, 30 Jan 2010 23:52:07 +0000</pubDate>
		<dc:creator>Beto</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Catch 22]]></category>
		<category><![CDATA[Deception]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Jung]]></category>
		<category><![CDATA[Semblante]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=447</guid>
		<description><![CDATA[Here we are, Adugans and friend developers, at Global Game Jam. We had a hard time defining the game concept. That happened not because we found it hard to fit a game concept to the theme proposed, but because we always have a creative boom and we end up having so much options that it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[
<p>Here we are, Adugans and friend developers, at Global Game Jam.</p>
<p>We had a hard time defining the game concept. That happened not because we found it hard to fit a game concept to the theme proposed, but because we always have a creative boom and we end up having so much options that it&#8217;s difficult to pick up one way to go.</p>
<p>Even so, our sub-teams managed to make substantial advances. Game design defined the game mechanics and challange pallet; having the game concept the screenwriting team could work out the plot and main character; graphics develped some tilesets, props, and some animations fo the main character and enemies.</p>
<p>The prototype is almost with all mechanics and features implemented. By the time it&#8217;s all done, game design will start composing the level design.</p>
<p>Considering it all, we have a nice optmistic feel!</p>
<p>Later on we&#8217;ll talk more about the game itself.<br />
Stay tuned! =)</p>
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		<title>Global Game Jam: Warm Up </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/01/27/globalgameja</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/01/27/globalgameja#comments</comments>
		<pubDate>Wed, 27 Jan 2010 19:54:10 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Guts ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=438</guid>
		<description><![CDATA[So, Global Game Jam is this weekend and Aduge will this time join the party! We are very excited about it, specially because Curitiba is as of right now the biggest Jam Site on the southern hemisphere and we&#8217;d like to meet and exchange experiences with all the people that will be there. Also this [...]]]></description>
			<content:encoded><![CDATA[<p>So, Global Game Jam is this weekend and Aduge will this time join the party! We are very excited about it, specially because Curitiba is as of right now the biggest Jam Site on the southern hemisphere and we&#8217;d like to meet and exchange experiences with all the people that will be there.</p>
<p>Also this weekend Aduge will be a bigger and baddier team as we will be adding muscle to our team. Adding to our usual lineup of <a href="http://adugestudio.com/blog/about">six</a> developers we will have the collaboration of other 5 people:</p>


<p><strong>Daniel Rossato</strong></p>
<p>A friend of Vermonde and fellow programmer. A graduated Electric Engineer, Rossato has also some hidden skills that are revealed when he sits in front of a piano. Rossato already helped us on Tsar Project with some nifty pathfinder algorithms and now will return working with Aduge at the Global Game Jam.</p>

<p><strong>Gabriel &#8220;Florzinha&#8221; Jacobi</strong></p>
<p>Our fellow ex-junior entrepreneur and colleague at the Graphic Design course at Federal University of Parana. Flor, as we call him, is a comic book and cinema aficionado, that enjoy his games from time to time. He will lend his skills in scriptwriting and graphic design. He will also be an asset with his more-critical-than-the-norm approach to things.</p>

<p><strong>Paulo &#8220;Lies&#8221; Faria<br />
</strong><a href="http://www.myspace.com/andalucia">http://www.myspace.com/andalucia</a></p>
<p>An ex-Adugan, Paulo Lies left Aduge to fully dedicate himself to his band, Andalucia. A skilled musician and composer, Lies will be a great asset to creating great music to accompany our game. He is also a competent programmer and knows a thing or two about game design.</p>
<p>EDIT: Paulo had another things to do on the weekend and didn&#8217;t attended the event.</p>

<p><strong>Paulo &#8220;Pixel&#8221; Reinehr</strong><a href="http://www.pixeljoint.com/p/3182.htm"></p>
<p>http://www.pixeljoint.com/p/3182.htm</a></p>
<p>We call him Pixel because he is very good at pixel art, but it doesn&#8217;t stop here. Paulo is a jack-of-all trades, knowing his way into various other aspects of game development. He will help us at the GGJ with his expertise in the art department mostly. Paulo is another fellow student at UFPR and already worked with Aduge before on a old project, being a great help with his pixel art.</p>

<p><strong>Pedro &#8220;Santo&#8221; Medeiros</strong><br />
<a href="http://thelectricafe.blogspot.com">http://thelectricafe.blogspot.com</a></p>
<p>A ex-colleague of Pirin at <a href="http://www.melies.com.br/">Melies</a>&#8216;s traditional character sculpture course in Sao Paulo. Santo is a prodigal illustrator and a graduate in Digital Design at Anhembi Morumbi. He is leaving Brazil soon to attend at <a href="http://www.thegnomonworkshop.com/">Gnomon</a> school to further improve his already impressive skills as an artist.</p>

<p>With these additions we will be going full speed ahead to the Jam. Expect updates during the weekend and the results next week! See ya guys!</p>

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		<title> Tsar Graphics: Silhouettes</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/01/22/tsargrafic001</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/01/22/tsargrafic001#comments</comments>
		<pubDate>Fri, 22 Jan 2010 23:08:54 +0000</pubDate>
		<dc:creator>Pirin MP Maperns</dc:creator>
				<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Tsar Project ]]></category>
		<category><![CDATA[Aduge]]></category>
		<category><![CDATA[argentina]]></category>
		<category><![CDATA[buenos aires]]></category>
		<category><![CDATA[characther design]]></category>
		<category><![CDATA[design de personagem]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[gráficos]]></category>
		<category><![CDATA[guardas]]></category>
		<category><![CDATA[guards]]></category>
		<category><![CDATA[silhouette]]></category>
		<category><![CDATA[silhueta]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[streltsy]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=423</guid>
		<description><![CDATA[Hello and happy new year! Ok, ok, I know we already are in the third week of the year, it so happens that, as usual, we were very busy since the 10th when we returned from our brief break. After more than half our studio went to Argentina, have our headquarters at Azuri Building reordered [...]]]></description>
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<p><span lang="en-us">Hello and happy new year!</span></p>

<p><span lang="en-us">Ok, ok, I know we already are in the third week of the year, it so happens that, as usual, we were very busy since the 10th when we returned from our brief break. After more than half our studio went to Argentina, have our headquarters at Azuri Building reordered and having reviewed the next Tsar Project milestones, it was about time to write again here!</span></p>
<p><img class="aligncenter size-full wp-image-424" title="Planning the invasion." src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/01/argentina.jpg" alt="Planning the invasion." width="540" height="720" /></p>

<p><span lang="en-us">I decided to start 2010 continuing my presentation of the Tsar Project&#8217;s character design. The last phase I&#8217;ve showed in my last post was the creation of a generic character that defined the game&#8217;s general visual aesthetics.</span></p>
<p><img class="aligncenter size-full wp-image-425" title="Father" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/01/father.jpg" alt="Once again, the Father of All Tsar Art." width="540" height="243" /></p>

<p><span lang="en-us">After this I started designing other characters using this chosen style. After drawing more guards, some adaptations were made and I started to focus on a very important aspect of Tsar Project&#8217;s character design: designing different groups of characters by their silhouettes.</span></p>
<p><img class="aligncenter size-full wp-image-426" title="The first Tsar Guards" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/01/guards.png" alt="Early design for the Tsar Guards" width="550" height="200" /></p>

<p><span lang="en-us">The silhouette is one of the most recognizable aspect of a character and the shape can say a lot about function, abilities and even the personality of a character. I started with the guards that were categorized into different functions by the Game Design and after that this was extended to all characters of the game.</span></p>
<p><img class="aligncenter size-full wp-image-427" title="Secondary Characters" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/01/secondary.png" alt="More early designs." width="550" height="200" /></p>

<p><span lang="en-us">Beyond the useful function of identification these different silhouettes became an important visual feature to convey the vision that our protagonist has of the people, animals and creatures that inhabit the Moscow Kremlin.</span></p>

<p><span lang="en-us">This concept was further improved, as all things seen or heard in the game will be filtered by the subjective perception of the protagonist. When the time comes, we will speak more about it. </span></p>
<p><span lang="en-us">In a future post I will further explain the character design development. See you soon! </span></p>
<p><img class="aligncenter size-full wp-image-428" title="Guard, guards!" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/01/guardsguards.jpg" alt="More guards in my next post!" width="540" height="720" /></p>
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