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	<title>GhostBoard &#187; Competence </title>
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	<link>http://www.adugestudio.com/blog</link>
	<description>Aduge Studio&#039;s official weblog.</description>
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		<title>Qasir Project.</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/04/21/qasir-project</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/04/21/qasir-project#comments</comments>
		<pubDate>Thu, 21 Apr 2011 12:56:06 +0000</pubDate>
		<dc:creator>Aduge Studio</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Qasir Project]]></category>
		<category><![CDATA[Sincerity ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=1062</guid>
		<description><![CDATA[Hello again. So, if you were wondering what&#8217;s the fuzz about we changing layouts, our questionable header and we announcing the release of the final version of Mnemons in a long time (even though we left it as an incomplete demo), well, is the answer: It&#8217;s a new project. You may be able to recognize [...]]]></description>
			<content:encoded><![CDATA[<p>Hello again. So, if you were wondering what&#8217;s the fuzz about we changing layouts, our questionable header and we announcing the release of the final version of Mnemons in a long time (even though we left it as an incomplete demo), well, is the answer:</p>

<p><img class="aligncenter size-full wp-image-1073" title="qasirprojectlogobeta" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/04/qasirprojectlogo00b.png" alt="" width="400" height="514" /></p>
<p>It&#8217;s a new project. You may be able to recognize a pattern in our naming  for projects, this is Qasir Project, there is a Tsar Project. If you  did make the connection you&#8217;re in the right trail: this game is  basically a prologue for the Tsar Project. In the same way the Tsar Project is driven by the concepts of Aloneness and Patience it&#8217;s prologue deals with Gambit. With this in mind one can expect a game based in exchanges, high risks for high rewards.</p>

<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/04/Screen-shot-2011-04-20-at-8.28.41-PM.jpg"><img class="aligncenter size-full wp-image-1072" title="Qasir concept art" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/04/Screen-shot-2011-04-20-at-8.28.41-PM.jpg" alt="" width="650" height="365" /></a></p>
<p>As for the setting in this chapter we are aiming more on fantasy than on historical fiction, which has a central role in the Tsar Project. Some real world places and persons will be mentioned, but more in a tangential way. For instance instead of the Golden Palace of the Moscow Kremlin this time the story will unveil in Qasir al-Hayr fiy al-Wasat, a fictional palace that may, or may not, be located near the ancient city of Palmyra on 12th century Syria.</p>
<p>And this is it, expect more news and production updates soon. Happy easter, everyone!</p>

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		<item>
		<title>The New Mnemons Demo</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2011/02/19/newmnemonsdemo</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2011/02/19/newmnemonsdemo#comments</comments>
		<pubDate>Sat, 19 Feb 2011 13:38:11 +0000</pubDate>
		<dc:creator>Pirin MP Maperns</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Mnemons]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Creative Independence ]]></category>
		<category><![CDATA[Efficiency ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[bite sized]]></category>
		<category><![CDATA[breve]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[indie pub]]></category>
		<category><![CDATA[jogos indie]]></category>
		<category><![CDATA[lembrança]]></category>
		<category><![CDATA[lethe]]></category>
		<category><![CDATA[mnemosyne]]></category>
		<category><![CDATA[oblivion]]></category>
		<category><![CDATA[rememberance]]></category>
		<category><![CDATA[sincronia]]></category>
		<category><![CDATA[synchronicity]]></category>
		<category><![CDATA[Synchronous Platforming Adventure]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=879</guid>
		<description><![CDATA[So, what have the Adugans been doing these past 3 weeks? We&#8217;ve been working on the brand new version of Mnemons. After the Global Game Jam 2011 we striped down the prototype, identified it&#8217;s core mechanics, essential features, pros and cons, and redefined it as a Synchronous Platforming Adventure. Today we are submitting it to [...]]]></description>
			<content:encoded><![CDATA[<p><span lang="en-us">So, what have the Adugans been doing these past 3 weeks? We&#8217;ve been working on the brand new version of Mnemons. After the Global Game Jam 2011 we striped down the prototype, identified it&#8217;s core mechanics, essential features, pros and cons, and redefined it as a Synchronous Platforming Adventure. Today we are submitting it to the South By Southwest Festival Screenburn Independent Propeller Awards by IndiePub (so I heard indies like big names).</span></p>

<p><iframe src="http://player.vimeo.com/video/20127280?color=ff9933" width="640" height="360" frameborder="0"></iframe>
<p>The game is now in Alpha, which means it&#8217;s core is  running healthily, the mechanics and most of the assets are there, but  it has only 13 of the 28 planned levels, and you&#8217;ll be able to play with  Moe and Jimmie, but not with Debbie and Andy. We&#8217;ll feed you with more  news about the Festival ASAP, and hope you enjoy playing the Alpha with  your friends!</p>
<p>You can download the game <a href="http://adugestudio.com/games/Mnemons/MnemonsInstaller.exe">here</a> or you can check the brand new <a href="http://www.adugestudio.com/blog/mnemons/">game page</a> instead.</p>

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		<item>
		<title>New Version Coming Soon </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/11/22/comingsoon</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/11/22/comingsoon#comments</comments>
		<pubDate>Mon, 22 Nov 2010 18:50:51 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[indie games]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=750</guid>
		<description><![CDATA[Just to update you guys on what we are up to lately: there will be a new Semblante version coming soon. December 2nd to be more precise. See you soon. EDIT: Ops. Looks like we will miss the deadline because of some health problems (and some pendent graduation project errands). New version should be uploaded [...]]]></description>
			<content:encoded><![CDATA[<p><span lang="en-us">Just to update you guys on what we are up to lately: there will be a new Semblante version coming soon. December 2nd to be more precise. See you soon.</span></p>
<p><span lang="en-us">EDIT: Ops. Looks like we will miss the deadline because of some health problems (and some pendent graduation project errands). New version should be uploaded tomorrow (December 3rd).<br />
</span></p>


]]></content:encoded>
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		<item>
		<title> Back from SBGames and other news</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/11/14/lang_pt-brde-volta-do-sbgames-e-outras-novidadeslang_pt-br-lang_en-usback-from-sbgames-and-other-newslang_en-us</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/11/14/lang_pt-brde-volta-do-sbgames-e-outras-novidadeslang_pt-br-lang_en-usback-from-sbgames-and-other-newslang_en-us#comments</comments>
		<pubDate>Sun, 14 Nov 2010 15:27:25 +0000</pubDate>
		<dc:creator>Ingrid Skare</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[best game design]]></category>
		<category><![CDATA[florianópolis]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[sbgames]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=739</guid>
		<description><![CDATA[Following our commitment to keep in touch with our readers, here is a batch of fresh news to you! From the 08th to the 10th of November, Aduge was in Florinópolis to the SBGames 2010. Between the usual networking, inspiring keynotes and long treks under the sun, we had the surprise of Sembante, in it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/11/sbgaems.jpg"><img class="aligncenter size-full wp-image-744" title="sbgaems" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/11/sbgaems.jpg" alt="" width="640" height="480" /></a></p>

<p><span lang="en-us">Following our commitment to keep in touch with our readers, here is a batch of fresh news to you!</span></p>

<p><span lang="en-us">From the 08th to the 10th of November, Aduge was in Florinópolis to the SBGames 2010. Between the usual networking, inspiring keynotes and long treks under the sun, we had the surprise of Sembante, in it&#8217;s Global Game Jam incarnation, being awarded on the SBGames&#8217; Indie Festival. The awards were the 2nd &#8220;Best Game Overall&#8221; and &#8220;Best Game Design&#8221;. Thanks to the judges! To everyone that is coming here to the Ghostboard because of Semblante, make sure to try the updated, IGF version.</span></p>

<p><span lang="en-us">Also among the best paper awards we had our share of surprises: congratulations to our two dear adugans, Bruno Bulhões and Thiago &#8216;Beto&#8217; Alves, for the award of best paper on the Art &#38; Design track.</span></p>

<p><span lang="en-us">Going forward a little, it is with great relief that we can announce that 5/6 members of our team already presented their graduation projects. Our positive energies stay with the 1/6 that didn&#8217;t. =]</span></p>

<p><span lang="en-us">And with this we finish this particular brief round of updates. When we recover from the excitement of these past few days we will return full speed ahead!</span></p>
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		<title>A handfull of Brazilian Indies</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/10/22/handfull-of-brazilian-indies</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/10/22/handfull-of-brazilian-indies#comments</comments>
		<pubDate>Fri, 22 Oct 2010 12:24:19 +0000</pubDate>
		<dc:creator>Pirin MP Maperns</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Aleph Games]]></category>
		<category><![CDATA[Bacon Studios]]></category>
		<category><![CDATA[Bugs: Lights and Shadows]]></category>
		<category><![CDATA[Cargo Delivery]]></category>
		<category><![CDATA[Cats in the Sky]]></category>
		<category><![CDATA[FACENS]]></category>
		<category><![CDATA[Freekscape]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[Indie Game Festival]]></category>
		<category><![CDATA[Jules]]></category>
		<category><![CDATA[Kidguru]]></category>
		<category><![CDATA[Lumaki]]></category>
		<category><![CDATA[Miniboss]]></category>
		<category><![CDATA[Nature's Protector Remix]]></category>
		<category><![CDATA[Ranch Wars]]></category>
		<category><![CDATA[Sulistas]]></category>
		<category><![CDATA[Talbot]]></category>
		<category><![CDATA[Talbot's Odissey]]></category>
		<category><![CDATA[Tendi]]></category>
		<category><![CDATA[TriLinea]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=724</guid>
		<description><![CDATA[Hello boys and girls! It is a joyfull surpriese to discover a increasing number of Brazilian submissions to the 13th Indie Game Festival!  In these few days since the announcement of the full list of entries we ware able to spot no less than 10 games from Brazil! The first one is easy, our own revisited expressiveness [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-728" title="Bandeira" src="http://pirin.svotz.org/central/br.png" alt="Bandeira" width="670" height="469" /></p>
<p>Hello boys and girls!</p>
<p>It is a joyfull surpriese to discover a increasing number of Brazilian submissions to the <a href="http://igf.com" target="_blank">13th Indie Game Festival</a>!  In these few days since the announcement of the full list of entries we ware able to spot no less than 10 games from Brazil!</p>
<p>The first one is easy, our own revisited expressiveness experiment <a href="http://www.igf.com/php-bin/entry2011.php?id=111" target="_blank">Semblante</a>. Next is our godchildren <a href="http://studiominiboss.blogspot.com" target="_blank">Studio MiniBoss</a>&#8216;  lovely/grim and adventurous <a href="http://www.igf.com/php-bin/entry2011.php?id=268" target="_blank">Talbot&#8217;s Odyssey</a>. The third known name for us in the list was <a href="http://www.igf.com/php-bin/entry2011.php?id=207" target="_blank">Cargo Delivery</a>, a beautiful and puzzling physics/logistics game by the Cats in the Sky. The last one already know to us was the cute and iPaddy <a href="http://www.igf.com/php-bin/entry2011.php?id=234" target="_blank">Jules: Unboxing the World</a> by the Sulistas.<br />
The others we just found after a deeper look in the list and, unfortunately, I did&#8217;t got the chance to take a better look on them. Thus, I&#8217;m still not be able to write one of those savvy tag lines! But here they are: <a href="http://www.igf.com/php-bin/entry2011.php?id=390" target="_blank">Ranch Wars</a> by Bacon Studios, <a href="http://www.igf.com/php-bin/entry2011.php?id=336" target="_blank">TriLinea ReAct</a> by Tendi, <a href="http://www.igf.com/php-bin/entry2011.php?id=211" target="_blank">Nature&#8217;s Protector Remix</a> by FACENS, <a href="http://www.igf.com/php-bin/entry2011.php?id=328" target="_blank">Lumaki</a> and <a href="http://www.igf.com/php-bin/entry2011.php?id=73" target="_blank">Freekscape &#8211; Escape from Hell</a> both by Kidguru Studios and <a href="http://www.igf.com/php-bin/entry2011.php?id=362" target="_blank">Bugs: Lights and Shadows</a> by Aleph Games.</p>
<p>That&#8217;s it for now, hope I&#8217;ll write again soon with more intelligence on all the games! By now I suggest you take a look on them!</p>
<p>Indies, unite!</p>
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		<title>Semblante 2.0 (IGF Version) </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/10/21/semblante2-0</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/10/21/semblante2-0#comments</comments>
		<pubDate>Thu, 21 Oct 2010 20:35:44 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Aduge]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[jogos indie]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=710</guid>
		<description><![CDATA[And here it is: Semblante 2.0, the IGF version. It&#8217;s a full revamp of the previous version, as we ported the game to the Construct Game Creator. As it is a full port and a redesign, pretty much everything is changed between visuals, mechanical tweaks, level design etc. We will improve this version as the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/10/screenshotblog.png"><img class="aligncenter size-full wp-image-718" title="screenshotblog" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/10/screenshotblog.png" alt="" width="640" height="240" /></a></p>
<p>And here it is: Semblante 2.0, the <a href="http://www.igf.com/">IGF</a> version. It&#8217;s a full revamp of the previous version, as we ported the game to the <a href="http://www.scirra.com/">Construct Game Creator</a>.</p>
<p>As it is a full port and a redesign, pretty much everything is changed between visuals, mechanical tweaks, level design etc. We will improve this version as the time goes by as since we had more than 48 hour to develop Semblante 2.0 the code and all the production pipeline is much simpler, which makes improvements, bugfixing and asset implementation way easier than what we could achieve on the Game Maker version.</p>
<p>And yes, <a href="http://www.igf.com/php-bin/entry2011.php?id=111">Semblante</a> is one of the 391 games competing at the 13th Independent Games Festival. We submitted it for all the tiny bits of publicity we can get and to receive feedback from the judges and peers.</p>
<p>To download the latest version of Semblante click here. <a href="http://www.adugestudio.com/blog/semblante/">Or you can go grab it on the game&#8217;s main page</a>.</p>
<p>See you.</p>

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		<title>Back from N </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/07/19/back_from_n</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/07/19/back_from_n#comments</comments>
		<pubDate>Mon, 19 Jul 2010 14:30:57 +0000</pubDate>
		<dc:creator>Bruno Bulhões</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Guts ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=635</guid>
		<description><![CDATA[And we are back from our N Design duties as the event comes to an end and everyone from around Brazil returns home after a rainy and chilly week in Curitiba. As mentioned on an earlier post, we went to N Design as supporters of the event, with two adugans working on the organization itself [...]]]></description>
			<content:encoded><![CDATA[<p>And we are back from our <a href="http://ndesign.org.br">N Design</a> duties as the event comes to an end and everyone from around Brazil returns home after a rainy and chilly week in Curitiba. As mentioned on an <a href="http://www.adugestudio.com/blog/lang/en-us/2010/04/30/n-2010/">earlier post</a>, we went to N Design as supporters of the event, with two adugans working on the organization itself (on management), by organizing an art-games (or expressive games) exhibition and with a series of 5 workshops about indie game development that was named MegaMergulho.</p>

<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/Imagem-Jogos2.jpg"><img class="aligncenter size-full wp-image-659" title="Imagem Jogos" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/Imagem-Jogos2.jpg" alt="" width="640" height="283" /></a></p>
<p>The exhibition was about expressive games, games that through game-only means (mostly their rules and mechanics) can express an idea or make some kind of commentary, in the vein of what <a href="http://www.bogost.com/">Ian Bogost</a> calls procedural rhetoric. Short on budget, we had to chose only 7 games to expose, and 6 of them couldn&#8217;t be demanding since they would run on relatively weak hardware. We tried to chose diverse kinds of games, but all of them were indie in the end. The exhibited games were: Michael &#8220;Father&#8221; Kasprzak and co. <a href="http://www.towlr.com/">Towlr</a> (and other puzzles), Jason Rohrer&#8217;s <a href="http://hcsoftware.sourceforge.net/gravitation/">Gravitation</a>, David Shute&#8217;s <a href="http://lackofbanjos.com/games/small-worlds/">Small Worlds</a>, La Molleindustria&#8217;s <a href="http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html">Everyday the Same Dream</a>, Jason Nelson&#8217;s <a href="http://www.secrettechnology.com/">Game game game and again game</a>,  Terry Cavanagh&#8217;s <a href="http://distractionware.com/blog/?p=672">Don&#8217;t Look Back</a> and Jonathan Blow&#8217;s (and David Hellman&#8217;s) <a href="http://www.braid-game.com/">Braid</a>.</p>

<p>The purpose of the exhibition was to promote games as a creative and expressive medium and also purge the common misconception, one that is rampant in Brazil, that the game industry and games as a medium can be summarized only by the mainstream AAA games. You can see some photos of the exhibition below (click to enlarge).</p>
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3730.jpg"><img class="aligncenter size-full wp-image-643" title="Expo3" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3730.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">An overview of the exhibition space. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3773.jpg"><img class="aligncenter size-full wp-image-651" title="Expo5" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3773.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">Visitors enjoying the games. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3725.jpg"><img class="aligncenter size-full wp-image-641" title="Expo2" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3725.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">Guilherme Xavier from <a href="http://www.donsoft.com.br/">Donsoft</a> chatting with the guys from Ratel Studio. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3725.jpg"></a><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3726.jpg"><img class="aligncenter size-full wp-image-642" title="Expo4" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3726.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The minimalist Small Worlds. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3742.jpg"><img class="aligncenter size-full wp-image-645" title="Expo6" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3742.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The thought-provoking Everyday the Same Dream. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3740.jpg"><img class="aligncenter size-full wp-image-644" title="Expo7" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3740.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The frustrating experience of Towlr. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3746.jpg"><img class="aligncenter size-full wp-image-653" title="Expo8" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3746.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The eccentric Game, game, game and again game. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3744.jpg"><img class="aligncenter size-full wp-image-646" title="Expo9" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3744.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The metaphorical Gravitation. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3758.jpg"><img class="aligncenter size-full wp-image-652" title="Expo10" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3758.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">The difficult, but rewarding, Don&#8217;t look back. </p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3723.jpg"></a><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3755.jpg"><img class="aligncenter size-full wp-image-654" title="Expo11" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/07/IMG_3755.jpg" alt="" width="622" height="415" /></a></p>
<p style="text-align: left;">And last, but not the least, the time bending action of Braid. </p>
<p style="text-align: center;">
<p><span lang="en-us">A</span><span lang="en-us">bout the MegaMergulho, it was a series of 5 workshops about some (but not all) game development topics: Conceptualization, Game Design, Visual Development, Sound Design and Project Management. The first one, conceptualization, was basically a workshop about going indie, about coming up with a vision and conceptualizing a game that follows that vision. We asked our participants to create a game vision about the theme &#8220;Desert&#8221;.  The second one, about game design, we showed our own conceptual framework about games and made a comprehensive overview about the game designer and his job. The third one was about visual development, showing our own case on Tsar. The fourth workshop was about sound design with some theory over sound design and then practice by composing sound effects. The last workshop was about project management, we showed our management processes and also we made our own take on Chris Hecker&#8217;s <a href="http://www.youtube.com/watch?v=f6ta63pbc6Q">finish your game rant</a> from the last GDC, by encouraging everyone to organize, develop and finish their games.  All in all, the workshops were a resounding success and we&#8217;d like to thank everyone that participated and contributed to it.</span></p>
<p><span lang="en-us">So now that we are relieved of our side questing, we will return to the development of Tsar Project. Expect a Tsar Update soon!</span></p>

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		<title>In Production</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/06/01/in-production</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/06/01/in-production#comments</comments>
		<pubDate>Tue, 01 Jun 2010 13:13:37 +0000</pubDate>
		<dc:creator>Pirin MP Maperns</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[Tsar Project ]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[dof]]></category>
		<category><![CDATA[escultura]]></category>
		<category><![CDATA[guard]]></category>
		<category><![CDATA[guarda]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[jogos indie]]></category>
		<category><![CDATA[kremlin]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[modelo]]></category>
		<category><![CDATA[monogram]]></category>
		<category><![CDATA[monograma]]></category>
		<category><![CDATA[царь]]></category>
		<category><![CDATA[personagem]]></category>
		<category><![CDATA[plasticine]]></category>
		<category><![CDATA[platilina]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[tsar]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=607</guid>
		<description><![CDATA[Hello everyone! I&#8217;m very glad to announce that Tsar Project is now officially  in production! The next Tsar Update Bruno will lay more details in every department&#8217;s work, but for now I&#8217;ll give you a shot from the studio and some information on my work: In the background our beautiful 64sq ft pinning board, full [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone!</p>
<p>I&#8217;m very glad to announce that Tsar Project is now officially <em> in production</em>!</p>
<p>The next Tsar Update Bruno will lay more details in every department&#8217;s work, but for now I&#8217;ll give you a shot from the studio and some information on my work:</p>
<p><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/06/tsar-project-in-production.jpg"><img class="aligncenter size-full wp-image-610" title="tsar project in production" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/06/tsar-project-in-production670.jpg" alt="Josifka &amp; Adaboria" width="670" height="776" /></a></p>
<p>In the background our beautiful 64sq ft pinning board, full of references and WIPs, including beta versions of the game&#8217;s map, sound design equalization and chord maps, plot drafts and else. It is a greatly useful feature for a creative studio, indeed.</p>
<p>Those in the foreground are little models I&#8217;ve done recently of two types of guards we&#8217;ll have in the Kremlin, they&#8217;re made of platicine, and still WIP, but are already useful in finding the right angle for their sprites.</p>
<p>Behind them you can (NOT) see three models of our protagonist, in whom my work is focused now, primarily in doing his basic movements animations and sprites.</p>
<p>Last but not least there is the Tsar Project logo!!! We have decided to use the same principle of the studio&#8217;s visual ID in our in development projects, so the typography is the same Cedilha Script and the logo in a brush stroke monogram of Tsar (actually, Царь).</p>
<p>Type to you later, and have a nice week!</p>
]]></content:encoded>
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		<title>3</title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/05/28/3</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/05/28/3#comments</comments>
		<pubDate>Sat, 29 May 2010 00:17:20 +0000</pubDate>
		<dc:creator>Aduge Studio</dc:creator>
				<category><![CDATA[Aduge]]></category>
		<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Fun ]]></category>
		<category><![CDATA[Guts ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[aniversário]]></category>
		<category><![CDATA[birthday]]></category>
		<category><![CDATA[cedilha]]></category>
		<category><![CDATA[desenvolvedora]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[jogo]]></category>
		<category><![CDATA[Semblante]]></category>
		<category><![CDATA[Tsar Project ]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=597</guid>
		<description><![CDATA[Yesterday was Aduge&#8217;s 3rd birthday!!!]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/05/III.jpg"><img class="aligncenter size-full wp-image-601" title="3" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/05/III670.jpg" alt="3!!!" width="670" height="488" /></a></p>
<p>Yesterday was Aduge&#8217;s 3rd birthday!!!</p>
]]></content:encoded>
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		<item>
		<title>Sound Design and Reference </title>
		<link>http://www.adugestudio.com/blog/lang/en-us/2010/05/13/lang_en-ussound-design-and-referencelang_en-us-lang_pt-brdesenho-de-som-e-referencialang_pt-br</link>
		<comments>http://www.adugestudio.com/blog/lang/en-us/2010/05/13/lang_en-ussound-design-and-referencelang_en-us-lang_pt-brdesenho-de-som-e-referencialang_pt-br#comments</comments>
		<pubDate>Thu, 13 May 2010 19:25:06 +0000</pubDate>
		<dc:creator>Marcel Pace</dc:creator>
				<category><![CDATA[Competence ]]></category>
		<category><![CDATA[Sincerity ]]></category>
		<category><![CDATA[bowie]]></category>
		<category><![CDATA[cachorro]]></category>
		<category><![CDATA[david]]></category>
		<category><![CDATA[david bowie]]></category>
		<category><![CDATA[dog]]></category>
		<category><![CDATA[gramofone]]></category>
		<category><![CDATA[gramophone]]></category>
		<category><![CDATA[instrumentos]]></category>
		<category><![CDATA[instruments]]></category>
		<category><![CDATA[prokofiev]]></category>
		<category><![CDATA[som]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[tsar]]></category>

		<guid isPermaLink="false">http://www.adugestudio.com/blog/?p=584</guid>
		<description><![CDATA[Young! For all of you that wants to understand better what the hell is a sound designer, we found an interesting text - but portuguese only&#8230; (Portugal portuguese, btw). We will start a brief-post-serie about what Tsar sounds will be and from where all this idea came from. To begin with listen to Peter and the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/05/david-bowie-prokofiev-peter-wolf.jpg"><img class="size-medium wp-image-588 aligncenter" title="David Bowie Prokofiev's Peter and the Wolf" src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2010/05/david-bowie-prokofiev-peter-wolf-300x300.jpg" alt="" width="300" height="300" /></a></p>



<p><span lang="en-us">Young! For all of you that wants to understand better what the hell is a sound designer, we found <a href="http://francisco-leal.com/docs/som.pdf">an interesting text</a> - but portuguese only&#8230; (Portugal portuguese, btw).</span></p>
<p><span lang="en-us">We will start a brief-post-serie about what Tsar sounds will be and from where all this idea came from.<br />
To begin with listen to <a href="http://www.youtube.com/watch?v=kpoizq-jjxs">Peter and the Wolf</a> from Prokofiev (with a bonus: this version has Bowie as narrator!). It&#8217;s a composition written in 1936 at Soviet Union in which each character is represented by an instrument. More info at <a href="http://en.wikipedia.org/wiki/Peter_and_the_Wolf">wikipedia</a>, an interesting reading.</span></p>
<p><span lang="en-us">And what about Tsar? Yeah, this idea was our starting point, mix it with the game&#8217;s conceptualization and in the end each character will be represented by a different instrument!<br />
Wtf? How can this happen?<br />
Stay tuned, more sound updates soon!</span></p>
]]></content:encoded>
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