
As promised before, we are releasing today a new build of Mnemons’ alpha. This is the last build we will release of Mnemons in a long time and, I’m not gonna lie, probably ever. March 14th we will be dropping steadily our work and support on Mnemons and Semblante and we will start from scratch a brand new project.
Download Mnemons Alpha (0.2)
These are the changes from the last version:
* Music on the hub should be working properly now.
* Fixed a problem with the music loop on certain stages.
* Added different graphic settings for the game:
** F1 for Best settings: this is the regular graphics settings with lowest performance, which needs a good video card to run smoothly. It’s the default mode.
** F2 for Better settings: this mode removes some graphical effects, improving performance. Mid-range to budget graphics cards can run this mode smoothly.
** F3 for Good settings: this mode removes all shaders and graphical effects. Use it if you have an IGP or legacy cards that can’t run the game properly even on the previous mode.
** You can change the graphics settings at any time during the game or at the main menu. The changes only takes effect when you change stages, however.
* Up to 46% performance improvement on all of the aforementioned modes by using a new rendering method for the Lethe, which means that if the game only slowed down on stages 1-6, 1-7 and 3-2, it will probably run smoothly now even on Best settings.
* Added a brand new stage: 3-3.
* Small fixes on stages 1-7 and 2-4. They should be less challenging now.
* And some other small fixes…
And, oh yes! The image of this post is a wallpaper from our Mnemons Wallpaper Pack! Grab yours now!

Here it is. This is the final version of Semblante, dubbed Semblante 3.0 or Anniversary Edition, since we wanted to release it at the eve of Global Game Jam 2011. Unfortunately we missed the deadline by a matter of hours (really) and decided to release this version of Semblante only after our work with Mnemons was done (and the SXSW contest tight deadline was clear).
What has changed? Well, basically everything. We put a good 3 weeks of work on this particular version of Semblante (before it, both 1.0 and 2.0 were 48h efforts). This means that the game is bigger and more polished all around, with navigable menus, volume control and some other stuff we usually take for granted like checkpoints and a pause screen. Also, we put a distinct personality in each of the game’s shadows (and their own proper puzzle to retrieve them), revamped the game’s graphics (especially Jung’s animations) and redesigned the game’s sound effects and music (courtesy of our friend Hermann Rauth). We’re also able to finally put the game’s original script to good use, putting some contextual, albeit obscure, text integrated within the game’s backgrounds.
You can download Semblante 3.0 for free here or at the game’s page.
EDIT (18:30 BRT): The file available for download was corrupted. It should be fixed now.
Just a quick update: we are officially listed on IndieDB which is probably the best game database for indie games on the web today. Also both Mnemons and Semblante have their own pages.
In other news, we are wrapping things up here and both Mnemons and Semblante will have their final (for now) builds. We are preparing a series of posts for both games, detailing aspects of their brief development (both were developed in a 3 week time-frame). Expect the final builds to be released by the end of the week and the posts following soon thereafter.
- Posted in: Aduge, Mnemons, Efficiency , Fun
- Tags: abstract, andy, bite sized, breve, castle, conceptart, debbie, forest, hub, indie pub, jimmie, jogo, lembrança, lethe, Mnemons, mnemosyne, moe, mr. led, oblivion, rememberance, short, sincronia, space, synchronicity, Synchronous Platforming Adventure, underwater

… a Synchronous Platforming Adventure.
Hello again! January is turning out to be a busy month for us adugans. We began this month full throttle preparing the release of Semblante (Anniversary Edition) which is the definitive version of Semblante (we promise).
Also, last Saturday we made a workshop at PUC-PR at a warm up event for the Global Game Jam 2011. We showcased the Scirra Construct game creator, teaching the basics of how to create quick prototypes and games. We believe that Construct is an ideal software for events like Global Game Jam due to it’s ease of use and the speed in which anyone can build a solid prototype.
Well, next Friday it is the Global Game Jam 2011. Aduge will be present at PUC-PR Jam Site (one of the biggest in the world!) and by next week expect tons of good news from us.
See you soon.
Here it is, a quick update to Semblante (now on v2.1):
* Fixed two boring bugs involving Shadow fusion
* Level Design tweaks (now it should be more forgiving)
* Removed Jung’s anticipation while jumping.
The new version can be downloaded here.